# Uint32Array
> [Typed array][mdn-typed-array] constructor which returns a [typed array][mdn-typed-array] representing an array of 32-bit unsigned integers in the platform byte order.
## Usage
```javascript
var Uint32Array = require( '@stdlib/array/uint32' );
```
#### Uint32Array()
A [typed array][mdn-typed-array] constructor which returns a [typed array][mdn-typed-array] representing an array of 32-bit unsigned integers in the platform byte order.
```javascript
var arr = new Uint32Array();
// returns
```
#### Uint32Array( length )
Returns a [typed array][mdn-typed-array] having a specified length.
```javascript
var arr = new Uint32Array( 5 );
// returns [ 0, 0, 0, 0, 0 ]
```
#### Uint32Array( typedarray )
Creates a [typed array][mdn-typed-array] from another [typed array][mdn-typed-array].
```javascript
var Float32Array = require( '@stdlib/array/float32' );
var arr1 = new Float32Array( [ 5.0, 5.0, 5.0 ] );
var arr2 = new Uint32Array( arr1 );
// returns [ 5, 5, 5 ]
```
#### Uint32Array( obj )
Creates a [typed array][mdn-typed-array] from an array-like `object` or iterable.
```javascript
var arr = new Uint32Array( [ 5.0, 5.0, 5.0 ] );
// returns [ 5, 5, 5 ]
```
#### Uint32Array( buffer\[, byteOffset\[, length]] )
Returns a [typed array][mdn-typed-array] view of an [`ArrayBuffer`][@stdlib/array/buffer].
```javascript
var ArrayBuffer = require( '@stdlib/array/buffer' );
var buf = new ArrayBuffer( 16 );
var arr = new Uint32Array( buf, 0, 4 );
// returns [ 0, 0, 0, 0 ]
```
* * *
### Properties
#### Uint32Array.BYTES_PER_ELEMENT
Number of bytes per view element.
```javascript
var nbytes = Uint32Array.BYTES_PER_ELEMENT;
// returns 4
```
#### Uint32Array.name
[Typed array][mdn-typed-array] constructor name.
```javascript
var str = Uint32Array.name;
// returns 'Uint32Array'
```
#### Uint32Array.prototype.buffer
**Read-only** property which returns the [`ArrayBuffer`][@stdlib/array/buffer] referenced by the [typed array][mdn-typed-array].
```javascript
var arr = new Uint32Array( 5 );
var buf = arr.buffer;
// returns
```
#### Uint32Array.prototype.byteLength
**Read-only** property which returns the length (in bytes) of the [typed array][mdn-typed-array].
```javascript
var arr = new Uint32Array( 5 );
var byteLength = arr.byteLength;
// returns 20
```
#### Uint32Array.prototype.byteOffset
**Read-only** property which returns the offset (in bytes) of the [typed array][mdn-typed-array] from the start of its [`ArrayBuffer`][@stdlib/array/buffer].
```javascript
var arr = new Uint32Array( 5 );
var byteOffset = arr.byteOffset;
// returns 0
```
#### Uint32Array.prototype.BYTES_PER_ELEMENT
Number of bytes per view element.
```javascript
var arr = new Uint32Array( 5 );
var nbytes = arr.BYTES_PER_ELEMENT;
// returns 4
```
#### Uint32Array.prototype.length
**Read-only** property which returns the number of view elements.
```javascript
var arr = new Uint32Array( 5 );
var len = arr.length;
// returns 5
```
* * *
### Methods
#### Uint32Array.from( src\[, map\[, thisArg]] )
Creates a new typed array from an array-like `object` or an iterable.
```javascript
var arr = Uint32Array.from( [ 1, 2 ] );
// returns [ 1, 2 ]
```
To invoke a function for each `src` value, provide a callback function.
```javascript
function mapFcn( v ) {
return v * 2;
}
var arr = Uint32Array.from( [ 1, 2 ], mapFcn );
// returns [ 2, 4 ]
```
A callback function is provided two arguments:
- `value`: source value
- `index`: source index
To set the callback execution context, provide a `thisArg`.
```javascript
function mapFcn( v ) {
this.count += 1;
return v * 2;
}
var ctx = {
'count': 0
};
var arr = Uint32Array.from( [ 1, 2 ], mapFcn, ctx );
// returns [ 2, 4 ]
var n = ctx.count;
// returns 2
```
#### Uint32Array.of( element0\[, element1\[, ...elementN]] )
Creates a new typed array from a variable number of arguments.
```javascript
var arr = Uint32Array.of( 1, 2 );
// returns [ 1, 2 ]
```
#### Uint32Array.prototype.copyWithin( target, start\[, end] )
Copies a sequence of elements within an array starting at `start` and ending at `end` (non-inclusive) to the position starting at `target`.
```javascript
var arr = new Uint32Array( [ 1, 2, 3, 4, 5 ] );
// Copy the last two elements to the first two elements:
arr.copyWithin( 0, 3 );
var v = arr[ 0 ];
// returns 4
v = arr[ 1 ];
// returns 5
```
By default, `end` equals the number of array elements (i.e., one more than the last array index). To limit the sequence length, provide an `end` argument.
```javascript
var arr = new Uint32Array( [ 1, 2, 3, 4, 5 ] );
// Copy the first two elements to the last two elements:
arr.copyWithin( 3, 0, 2 );
var v = arr[ 3 ];
// returns 1
v = arr[ 4 ];
// returns 2
```
When a `target`, `start`, and/or `end` index is negative, the respective index is determined relative to the last array element. The following example achieves the same behavior as the previous example:
```javascript
var arr = new Uint32Array( [ 1, 2, 3, 4, 5 ] );
// Copy the first two elements to the last two elements:
arr.copyWithin( -2, -5, -3 );
var v = arr[ 3 ];
// returns 1
v = arr[ 4 ];
// returns 2
```
#### Uint32Array.prototype.entries()
Returns an iterator for iterating over array key-value pairs.
```javascript
var arr = new Uint32Array( [ 1, 2 ] );
// Create an iterator:
var it = arr.entries();
// Iterate over key-value pairs...
var v = it.next().value;
// returns [ 0, 1 ]
v = it.next().value;
// returns [ 1, 2 ]
var bool = it.next().done;
// returns true
```
#### Uint32Array.prototype.every( predicate\[, thisArg] )
Tests whether all array elements pass a test implemented by a `predicate` function.
```javascript
function predicate( v ) {
return ( v <= 1 );
}
var arr = new Uint32Array( [ 1, 2 ] );
var bool = arr.every( predicate );
// returns false
```
A `predicate` function is provided three arguments:
- `value`: array element
- `index`: array index
- `arr`: array on which the method is invoked
To set the callback execution context, provide a `thisArg`.
```javascript
function predicate( v ) {
this.count += 1;
return ( v >= 1 );
}
var ctx = {
'count': 0
};
var arr = new Uint32Array( [ 1, 2 ] );
var bool = arr.every( predicate, ctx );
// returns true
var n = ctx.count;
// returns 2
```
#### Uint32Array.prototype.fill( value\[, start\[, end]] )
Fills an array from a `start` index to an `end` index (non-inclusive) with a provided `value`.
```javascript
var arr = new Uint32Array( 2 );
// Set all array elements to the same value:
arr.fill( 2 );
var v = arr[ 0 ];
// returns 2
v = arr[ 1 ];
// returns 2
// Set all array elements starting from the first index to the same value:
arr.fill( 3, 1 );
v = arr[ 0 ];
// returns 2
v = arr[ 1 ];
// returns 3
// Set all array elements, except the last element, to the same value:
arr.fill( 4, 0, arr.length-1 );
v = arr[ 0 ];
// returns 4
v = arr[ 1 ];
// returns 3
```
When a `start` and/or `end` index is negative, the respective index is determined relative to the last array element.
```javascript
var arr = new Uint32Array( 2 );
// Set all array elements, except the last element, to the same value:
arr.fill( 2, -arr.length, -1 );
var v = arr[ 0 ];
// returns 2
v = arr[ 1 ];
// returns 0
```
#### Uint32Array.prototype.filter( predicate\[, thisArg] )
Creates a new array (of the same data type as the host array) which includes those elements for which a `predicate` function returns a truthy value.
```javascript
function predicate( v ) {
return ( v >= 2 );
}
var arr1 = new Uint32Array( [ 1, 2, 3 ] );
var arr2 = arr1.filter( predicate );
// returns [ 2, 3 ]
```
If a `predicate` function does not return a truthy value for any array element, the method returns an empty array.
```javascript
function predicate( v ) {
return ( v >= 10 );
}
var arr1 = new Uint32Array( [ 1, 2, 3 ] );
var arr2 = arr1.filter( predicate );
// returns []
```
A `predicate` function is provided three arguments:
- `value`: array element
- `index`: array index
- `arr`: array on which the method is invoked
To set the callback execution context, provide a `thisArg`.
```javascript
function predicate( v ) {
this.count += 1;
return ( v >= 2 );
}
var ctx = {
'count': 0
};
var arr1 = new Uint32Array( [ 1, 2, 3 ] );
var arr2 = arr1.filter( predicate, ctx );
var n = ctx.count;
// returns 3
```
#### Uint32Array.prototype.find( predicate\[, thisArg] )
Returns the first array element for which a provided `predicate` function returns a truthy value.
```javascript
function predicate( v ) {
return ( v > 2 );
}
var arr = new Uint32Array( [ 1, 2, 3 ] );
var v = arr.find( predicate );
// returns 3
```
If a `predicate` function does not return a truthy value for any array element, the method returns `undefined`.
```javascript
function predicate( v ) {
return ( v < 1 );
}
var arr = new Uint32Array( [ 1, 2, 3 ] );
var v = arr.find( predicate );
// returns undefined
```
A `predicate` function is provided three arguments:
- `value`: array element
- `index`: array index
- `arr`: array on which the method is invoked
To set the callback execution context, provide a `thisArg`.
```javascript
function predicate( v ) {
this.count += 1;
return ( v > 2 );
}
var ctx = {
'count': 0
};
var arr = new Uint32Array( [ 1, 2, 3 ] );
var v = arr.find( predicate, ctx );
// returns 3
var n = ctx.count;
// returns 3
```
#### Uint32Array.prototype.findIndex( predicate\[, thisArg] )
Returns the index of the first array element for which a provided `predicate` function returns a truthy value.
```javascript
function predicate( v ) {
return ( v >= 3 );
}
var arr = new Uint32Array( [ 1, 2, 3 ] );
var idx = arr.findIndex( predicate );
// returns 2
```
If a `predicate` function does not return a truthy value for any array element, the method returns `-1`.
```javascript
function predicate( v ) {
return ( v < 1 );
}
var arr = new Uint32Array( [ 1, 2, 3 ] );
var idx = arr.findIndex( predicate );
// returns -1
```
A `predicate` function is provided three arguments:
- `value`: array element
- `index`: array index
- `arr`: array on which the method is invoked
To set the callback execution context, provide a `thisArg`.
```javascript
function predicate( v ) {
this.count += 1;
return ( v >= 3 );
}
var ctx = {
'count': 0
};
var arr = new Uint32Array( [ 1, 2, 3 ] );
var idx = arr.findIndex( predicate, ctx );
// returns 2
var n = ctx.count;
// returns 3
```
#### Uint32Array.prototype.forEach( fcn\[, thisArg] )
Invokes a callback for each array element.
```javascript
var arr = new Uint32Array( [ 1, 2, 3 ] );
var str = '';
function fcn( v, i ) {
str += i + ':' + v;
if ( i < arr.length-1 ) {
str += ' ';
}
}
arr.forEach( fcn );
console.log( str );
// => '0:1 1:2 2:3'
```
The callback is provided three arguments:
- `value`: array element
- `index`: array index
- `arr`: array on which the method is invoked
To set the callback execution context, provide a `thisArg`.
```javascript
function fcn() {
this.count += 1;
}
var ctx = {
'count': 0
};
var arr = new Uint32Array( [ 1, 2, 3 ] );
arr.forEach( fcn, ctx );
var n = ctx.count;
// returns 3
```
#### Uint32Array.prototype.includes( searchElement\[, fromIndex] )
Returns a `boolean` indicating whether an array includes a search element.
```javascript
var arr = new Uint32Array( [ 1, 2, 3 ] );
var bool = arr.includes( 3 );
// returns true
bool = arr.includes( 0 );
// returns false
```
By default, the method searches the entire array (`fromIndex = 0`). To begin searching from a specific array index, provide a `fromIndex`.
```javascript
var arr = new Uint32Array( [ 1, 2, 3 ] );
var bool = arr.includes( 1, 1 );
// returns false
```
When a `fromIndex` is negative, the starting index is resolved relative to the last array element.
```javascript
var arr = new Uint32Array( [ 1, 2, 3 ] );
bool = arr.includes( 1, -2 );
// returns false
```
#### Uint32Array.prototype.indexOf( searchElement\[, fromIndex] )
Returns the index of the first array element strictly equal to a search element.
```javascript
var arr = new Uint32Array( [ 1, 2, 3 ] );
var idx = arr.indexOf( 3 );
// returns 2
idx = arr.indexOf( 0 );
// returns -1
```
By default, the method searches the entire array (`fromIndex = 0`). To begin searching from a specific array index, provide a `fromIndex`.
```javascript
var arr = new Uint32Array( [ 1, 2, 3 ] );
var idx = arr.indexOf( 1, 1 );
// returns -1
```
When a `fromIndex` is negative, the starting index is resolved relative to the last array element.
```javascript
var arr = new Uint32Array( [ 1, 2, 3 ] );
var idx = arr.indexOf( 1, -2 );
// returns -1
```
#### Uint32Array.prototype.join( \[separator] )
Serializes an array by joining all array elements as a string.
```javascript
var arr = new Uint32Array( [ 1, 2, 3 ] );
var str = arr.join();
// returns '1,2,3'
```
By default, the method delineates array elements using a comma `,`. To specify a custom separator, provide a `separator` string.
```javascript
var arr = new Uint32Array( [ 1, 2, 3 ] );
var str = arr.join( '|' );
// returns '1|2|3'
```
#### Uint32Array.prototype.keys()
Returns an iterator for iterating over array keys.
```javascript
var arr = new Uint32Array( [ 1, 2 ] );
// Create an iterator:
var it = arr.keys();
// Iterate over keys...
var v = it.next().value;
// returns 0
v = it.next().value;
// returns 1
var bool = it.next().done;
// returns true
```
#### Uint32Array.prototype.lastIndexOf( searchElement\[, fromIndex] )
Returns the index of the last array element strictly equal to a search element, iterating from right to left.
```javascript
var arr = new Uint32Array( [ 1, 0, 2, 0, 1 ] );
var idx = arr.lastIndexOf( 0 );
// returns 3
idx = arr.lastIndexOf( 3 );
// returns -1
```
By default, the method searches the entire array (`fromIndex = -1`). To begin searching from a specific array index, provide a `fromIndex`.
```javascript
var arr = new Uint32Array( [ 1, 0, 2, 0, 1 ] );
var idx = arr.lastIndexOf( 0, 2 );
// returns 1
```
When a `fromIndex` is negative, the starting index is resolved relative to the last array element.
```javascript
var arr = new Uint32Array( [ 1, 0, 2, 0, 1 ] );
var idx = arr.lastIndexOf( 0, -3 );
// returns 1
```
#### Uint32Array.prototype.map( fcn\[, thisArg] )
Maps each array element to an element in a new array having the same data type as the host array.
```javascript
function fcn( v ) {
return v * 2;
}
var arr1 = new Uint32Array( [ 1, 2, 3 ] );
var arr2 = arr1.map( fcn );
// returns [ 2, 4, 6 ]
```
A callback is provided three arguments:
- `value`: array element
- `index`: array index
- `arr`: array on which the method is invoked
To set the callback execution context, provide a `thisArg`.
```javascript
function fcn( v ) {
this.count += 1;
return v * 2;
}
var ctx = {
'count': 0
};
var arr1 = new Uint32Array( [ 1, 2, 3 ] );
var arr2 = arr1.map( fcn, ctx );
var n = ctx.count;
// returns 3
```
#### Uint32Array.prototype.reduce( fcn\[, initialValue] )
Applies a function against an accumulator and each element in an array and returns the accumulated result.
```javascript
function fcn( acc, v ) {
return acc + ( v*v );
}
var arr = new Uint32Array( [ 2, 1, 3 ] );
var v = arr.reduce( fcn );
// returns 12
```
If not provided an initial value, the method invokes a provided function with the first array element as the first argument and the second array element as the second argument.
If provided an initial value, the method invokes a provided function with the initial value as the first argument and the first array element as the second argument.
```javascript
function fcn( acc, v ) {
return acc + ( v*v );
}
var arr = new Uint32Array( [ 2, 1, 3 ] );
var v = arr.reduce( fcn, 0 );
// returns 14
```
A callback is provided four arguments:
- `acc`: accumulated result
- `value`: array element
- `index`: array index
- `arr`: array on which the method is invoked
#### Uint32Array.prototype.reduceRight( fcn\[, initialValue] )
Applies a function against an accumulator and each element in an array and returns the accumulated result, iterating from right to left.
```javascript
function fcn( acc, v ) {
return acc + ( v*v );
}
var arr = new Uint32Array( [ 2, 1, 3 ] );
var v = arr.reduceRight( fcn );
// returns 8
```
If not provided an initial value, the method invokes a provided function with the last array element as the first argument and the second-to-last array element as the second argument.
If provided an initial value, the method invokes a provided function with the initial value as the first argument and the last array element as the second argument.
```javascript
function fcn( acc, v ) {
return acc + ( v*v );
}
var arr = new Uint32Array( [ 2, 1, 3 ] );
var v = arr.reduce( fcn, 0 );
// returns 14
```
A callback is provided four arguments:
- `acc`: accumulated result
- `value`: array element
- `index`: array index
- `arr`: array on which the method is invoked
#### Uint32Array.prototype.reverse()
Reverses an array **in-place** (thus mutating the array on which the method is invoked).
```javascript
var arr = new Uint32Array( [ 2, 0, 3 ] );
// Reverse the array:
arr.reverse();
var v = arr[ 0 ];
// returns 3
v = arr[ 1 ];
// returns 0
v = arr[ 2 ];
// returns 2
```
#### Uint32Array.prototype.set( arr\[, offset] )
Sets array elements.
```javascript
var arr = new Uint32Array( [ 1, 2, 3 ] );
// returns [ 1, 2, 3 ]
// Set the first two array elements:
arr.set( [ 4, 5 ] );
var v = arr[ 0 ];
// returns 4
v = arr[ 1 ];
// returns 5
```
By default, the method starts writing values at the first array index. To specify an alternative index, provide an index `offset`.
```javascript
var arr = new Uint32Array( [ 1, 2, 3 ] );
// returns [ 1, 2, 3 ]
// Set the last two array elements:
arr.set( [ 4, 5 ], 1 );
var v = arr[ 1 ];
// returns 4
v = arr[ 2 ];
// returns 5
```
#### Uint32Array.prototype.slice( \[begin\[, end]] )
Copies array elements to a new array with the same underlying data type as the host array.
```javascript
var arr1 = new Uint32Array( [ 1, 2, 3 ] );
var arr2 = arr1.slice();
var bool = ( arr1 === arr2 );
// returns false
bool = ( arr1.buffer === arr2.buffer );
// returns false
var v = arr2[ 0 ];
// returns 1
v = arr2[ 1 ];
// returns 2
v = arr2[ 2 ];
// returns 3
```
By default, the method copies elements beginning with the first array element. To specify an alternative array index at which to begin copying, provide a `begin` index (inclusive).
```javascript
var arr1 = new Uint32Array( [ 1, 2, 3 ] );
var arr2 = arr1.slice( 1 );
var len = arr2.length;
// returns 2
var v = arr2[ 0 ];
// returns 2
v = arr2[ 1 ];
// returns 3
```
By default, the method copies all array elements after `begin`. To specify an alternative array index at which to end copying, provide an `end` index (exclusive).
```javascript
var arr1 = new Uint32Array( [ 1, 2, 3 ] );
var arr2 = arr1.slice( 0, 2 );
var len = arr2.length;
// returns 2
var v = arr2[ 0 ];
// returns 1
v = arr2[ 1 ];
// returns 2
```
When a `begin` and/or `end` index is negative, the respective index is determined relative to the last array element.
```javascript
var arr1 = new Uint32Array( [ 1, 2, 3 ] );
var arr2 = arr1.slice( -arr1.length, -1 );
var len = arr2.length;
// returns 2
var v = arr2[ 0 ];
// returns 1
v = arr2[ 1 ];
// returns 2
```
#### Uint32Array.prototype.some( predicate\[, thisArg] )
Tests whether at least one array element passes a test implemented by a `predicate` function.
```javascript
function predicate( v ) {
return ( v >= 2 );
}
var arr = new Uint32Array( [ 1, 2 ] );
var bool = arr.some( predicate );
// returns true
```
A `predicate` function is provided three arguments:
- `value`: array element
- `index`: array index
- `arr`: array on which the method is invoked
To set the callback execution context, provide a `thisArg`.
```javascript
function predicate( v ) {
this.count += 1;
return ( v >= 2 );
}
var ctx = {
'count': 0
};
var arr = new Uint32Array( [ 1, 1 ] );
var bool = arr.some( predicate, ctx );
// returns false
var n = ctx.count;
// returns 2
```
#### Uint32Array.prototype.sort( \[compareFunction] )
Sorts an array **in-place** (thus mutating the array on which the method is invoked).
```javascript
var arr = new Uint32Array( [ 2, 3, 0 ] );
// Sort the array (in ascending order):
arr.sort();
var v = arr[ 0 ];
// returns 0
v = arr[ 1 ];
// returns 2
v = arr[ 2 ];
// returns 3
```
By default, the method sorts array elements in ascending order. To impose a custom order, provide a `compareFunction`.
```javascript
function descending( a, b ) {
return b - a;
}
var arr = new Uint32Array( [ 2, 3, 0 ] );
// Sort the array (in descending order):
arr.sort( descending );
var v = arr[ 0 ];
// returns 3
v = arr[ 1 ];
// returns 2
v = arr[ 2 ];
// returns 0
```
The comparison function is provided two array elements, `a` and `b`, per invocation, and its return value determines the sort order as follows:
- If the comparison function returns a value **less** than zero, then the method sorts `a` to an index lower than `b` (i.e., `a` should come **before** `b`).
- If the comparison function returns a value **greater** than zero, then the method sorts `a` to an index higher than `b` (i.e., `b` should come **before** `a`).
- If the comparison function returns **zero**, then the relative order of `a` and `b` _should_ remain unchanged.
#### Uint32Array.prototype.subarray( \[begin\[, end]] )
Creates a new typed array view over the same underlying [`ArrayBuffer`][@stdlib/array/buffer] and with the same underlying data type as the host array.
```javascript
var arr1 = new Uint32Array( [ 1, 2, 3 ] );
var arr2 = arr1.subarray();
// returns [ 1, 2, 3 ]
var bool = ( arr1.buffer === arr2.buffer );
// returns true
```
By default, the method creates a typed array view beginning with the first array element. To specify an alternative array index at which to begin, provide a `begin` index (inclusive).
```javascript
var arr1 = new Uint32Array( [ 1, 2, 3 ] );
var arr2 = arr1.subarray( 1 );
// returns [ 2, 3 ]
var bool = ( arr1.buffer === arr2.buffer );
// returns true
```
By default, the method creates a typed array view which includes all array elements after `begin`. To limit the number of array elements after `begin`, provide an `end` index (exclusive).
```javascript
var arr1 = new Uint32Array( [ 1, 2, 3 ] );
var arr2 = arr1.subarray( 0, 2 );
// returns [ 1, 2 ]
var bool = ( arr1.buffer === arr2.buffer );
// returns true
```
When a `begin` and/or `end` index is negative, the respective index is determined relative to the last array element.
```javascript
var arr1 = new Uint32Array( [ 1, 2, 3 ] );
var arr2 = arr1.subarray( -arr1.length, -1 );
// returns [ 1, 2 ]
var bool = ( arr1.buffer === arr2.buffer );
// returns true
```
If the method is unable to resolve indices to a non-empty array subsequence, the method returns an empty typed array.
```javascript
var arr1 = new Uint32Array( [ 1, 2, 3 ] );
var arr2 = arr1.subarray( 10, -1 );
// returns []
```
#### Uint32Array.prototype.toLocaleString( \[locales\[, options]] )
Serializes an array as a locale-specific `string`.
```javascript
var arr = new Uint32Array( [ 1, 2, 3 ] );
var str = arr.toLocaleString();
// returns '1,2,3'
```
#### Uint32Array.prototype.toString()
Serializes an array as a `string`.
```javascript
var arr = new Uint32Array( [ 1, 2, 3 ] );
var str = arr.toString();
// returns '1,2,3'
```
#### Uint32Array.prototype.values()
Returns an iterator for iterating over array elements.
```javascript
var arr = new Uint32Array( [ 1, 2 ] );
// Create an iterator:
var it = arr.values();
// Iterate over array elements...
var v = it.next().value;
// returns 1
v = it.next().value;
// returns 2
var bool = it.next().done;
// returns true
```
* * *
## Examples
```javascript
var randu = require( '@stdlib/random/base/randu' );
var round = require( '@stdlib/math/base/special/round' );
var ctor = require( '@stdlib/array/uint32' );
var arr;
var i;
arr = new ctor( 10 );
for ( i = 0; i < arr.length; i++ ) {
arr[ i ] = round( randu()*100.0 );
}
console.log( arr );
```
[mdn-typed-array]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray
[@stdlib/array/buffer]: https://www.npmjs.com/package/@stdlib/array/tree/main/buffer