finish integrating xorshift rng
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C/samples.c
33
C/samples.c
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@ -79,40 +79,43 @@ float split_array_sum(float** meta_array, int length, int divided_into)
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// Pseudo Random number generator
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uint32_t xorshift32(uint32_t* state)
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uint32_t xorshift32(uint32_t* seed)
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{
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/* Algorithm "xor" from p. 4 of Marsaglia, "Xorshift RNGs" */
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uint32_t x = *state;
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uint32_t x = *seed;
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x ^= x << 13;
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x ^= x >> 17;
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x ^= x << 5;
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return *state = x;
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}
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inline float rand_xorshift32(uint32_t* state){
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return (float) xorshift32(state) / UINT32_MAX;
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return *seed = x;
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}
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// Distribution & sampling functions
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float rand_float(float to, uint32_t* seed)
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{
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return ((float)rand_r(seed) / (float)RAND_MAX) * to;
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float rand_0_to_1(uint32_t* seed){
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return ((float) xorshift32(seed)) / ((float) UINT32_MAX);
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// previously:
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// ((float)rand_r(seed) / (float)RAND_MAX)
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// and before that: rand, but it wasn't thread-safe.
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// See: <https://stackoverflow.com/questions/43151361/how-to-create-thread-safe-random-number-generator-in-c-using-rand-r> for why to use rand_r:
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// rand() is not thread-safe, as it relies on (shared) hidden state.
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// rand() is not thread-safe, as it relies on (shared) hidden seed.
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}
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float rand_float(float max, uint32_t* seed)
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{
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return rand_0_to_1(seed) * max;
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}
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float ur_normal(uint32_t* seed)
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{
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float u1 = rand_float(1.0, seed);
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float u2 = rand_float(1.0, seed);
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float u1 = rand_0_to_1(seed);
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float u2 = rand_0_to_1(seed);
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float z = sqrtf(-2.0 * log(u1)) * sin(2 * PI * u2);
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return z;
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}
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float random_uniform(float from, float to, uint32_t* seed)
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{
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return ((float)rand_r(seed) / (float)RAND_MAX) * (to - from) + from;
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return rand_0_to_1(seed) * (to - from) + from;
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}
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float random_normal(float mean, float sigma, uint32_t* seed)
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@ -155,7 +158,7 @@ void mixture(float (*samplers[])(uint32_t*), float* weights, int n_dists, float*
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uint32_t** seeds = malloc(n_threads * sizeof(uint32_t*));
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for (uint32_t i = 0; i < n_threads; i++) {
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seeds[i] = malloc(sizeof(uint32_t));
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*seeds[i] = i;
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*seeds[i] = i + 1;
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}
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#pragma omp parallel private(i, p1, sample_index, split_array_length)
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