add 0 to 1 float to xorshift implementation
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@ -12,6 +12,10 @@ uint32_t xorshift32(uint32_t* state)
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return *state = x;
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}
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float rand_xorshift32(uint32_t* state){
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return (float) xorshift32(state) / UINT32_MAX;
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}
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int main(){
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uint32_t** states = malloc(4 * sizeof(uint32_t*));
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for(int i=0; i<4;i++){
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@ -19,8 +23,10 @@ int main(){
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*states[i] = i + 1;
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}
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printf("%i\n", xorshift32(states[0]));
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printf("%i\n", xorshift32(states[1]));
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for(int i=0; i<100; i++){
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printf("%u\n", xorshift32(states[0]));
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printf("%f\n", rand_xorshift32(states[1]));
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}
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for(int i=0; i<4;i++){
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free(states[i]);
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}
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@ -28,3 +34,6 @@ int main(){
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return 0;
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}
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// See <https://stackoverflow.com/questions/53886131/how-does-xorshift32-works>
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// https://en.wikipedia.org/wiki/Xorshift
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