time-to-botec/js/node_modules/@stdlib/random/base/minstd-shuffle/docs/repl.txt

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{{alias}}()
Returns a pseudorandom integer on the interval `[1, 2147483646]`.
This pseudorandom number generator (PRNG) is a linear congruential
pseudorandom number generator (LCG) whose output is shuffled using the Bays-
Durham algorithm. The shuffle step considerably strengthens the "randomness
quality" of a simple LCG's output.
The generator has a period of approximately `2.1e9`.
An LCG is fast and uses little memory. On the other hand, because the
generator is a simple LCG, the generator has recognized shortcomings. By
today's PRNG standards, the generator's period is relatively short. In
general, this generator is unsuitable for Monte Carlo simulations and
cryptographic applications.
Returns
-------
r: integer
Pseudorandom number.
Examples
--------
> var r = {{alias}}();
{{alias}}.normalized()
Returns a pseudorandom number on the interval `[0,1)`.
Returns
-------
r: number
Pseudorandom number.
Examples
--------
> var r = {{alias}}.normalized();
{{alias}}.factory( [options] )
Returns a linear congruential pseudorandom number generator (LCG) whose
output is shuffled.
Parameters
----------
options: Object (optional)
Options.
options.seed: integer|ArrayLikeObject<integer> (optional)
Pseudorandom number generator seed. The seed may be either a positive
signed 32-bit integer on the interval `[1, 2147483646]` or, for
arbitrary length seeds, an array-like object containing signed 32-bit
integers.
options.state: Int32Array (optional)
Pseudorandom number generator state. If provided, the `seed` option is
ignored.
options.copy: boolean (optional)
Boolean indicating whether to copy a provided pseudorandom number
generator state. Setting this option to `false` allows sharing state
between two or more pseudorandom number generators. Setting this option
to `true` ensures that a returned generator has exclusive control over
its internal state. Default: true.
Returns
-------
rand: Function
Pseudorandom number generator (PRNG).
Examples
--------
// Basic usage:
> var rand = {{alias}}.factory();
> r = rand();
> r = rand();
// Provide a seed:
> rand = {{alias}}.factory( { 'seed': 1234 } );
> r = rand()
1421600654
{{alias}}.NAME
Generator name.
Examples
--------
> var str = {{alias}}.NAME
'minstd-shuffle'
{{alias}}.MIN
Minimum possible value.
Examples
--------
> var v = {{alias}}.MIN
1
{{alias}}.MAX
Maximum possible value.
Examples
--------
> var v = {{alias}}.MAX
2147483646
{{alias}}.seed
Pseudorandom number generator seed.
Examples
--------
> var seed = {{alias}}.seed;
{{alias}}.seedLength
Length of generator seed.
Examples
--------
> var len = {{alias}}.seedLength;
{{alias}}.state
Generator state.
Examples
--------
> var r = {{alias}}()
<number>
> r = {{alias}}()
<number>
> r = {{alias}}()
<number>
// Get a copy of the current state:
> var state = {{alias}}.state
<Int32Array>
> r = {{alias}}()
<number>
> r = {{alias}}()
<number>
// Set the state:
> {{alias}}.state = state;
// Replay the last two pseudorandom numbers:
> r = {{alias}}()
<number>
> r = {{alias}}()
<number>
{{alias}}.stateLength
Length of generator state.
Examples
--------
> var len = {{alias}}.stateLength;
{{alias}}.byteLength
Size (in bytes) of generator state.
Examples
--------
> var sz = {{alias}}.byteLength;
{{alias}}.toJSON()
Serializes the pseudorandom number generator as a JSON object.
Returns
-------
out: Object
JSON representation.
Examples
--------
> var o = {{alias}}.toJSON()
{ 'type': 'PRNG', 'name': '...', 'state': {...}, 'params': [] }
See Also
--------