time-to-botec/js/node_modules/@stdlib/blas/ext/base/dnannsumpw/README.md

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# dnannsumpw
> Calculate the sum of double-precision floating-point strided array elements, ignoring `NaN` values and using pairwise summation.
<section class="intro">
</section>
<!-- /.intro -->
<section class="usage">
## Usage
```javascript
var dnannsumpw = require( '@stdlib/blas/ext/base/dnannsumpw' );
```
#### dnannsumpw( N, x, strideX, out, strideOut )
Computes the sum of double-precision floating-point strided array elements, ignoring `NaN` values and using pairwise summation.
```javascript
var Float64Array = require( '@stdlib/array/float64' );
var x = new Float64Array( [ 1.0, -2.0, NaN, 2.0 ] );
var out = new Float64Array( 2 );
var v = dnannsumpw( x.length, x, 1, out, 1 );
// returns <Float64Array>[ 1.0, 3 ]
```
The function has the following parameters:
- **N**: number of indexed elements.
- **x**: input [`Float64Array`][@stdlib/array/float64].
- **strideX**: index increment for `x`.
- **out**: output [`Float64Array`][@stdlib/array/float64] whose first element is the sum and whose second element is the number of non-NaN elements.
- **strideOut**: index increment for `out`.
The `N` and `stride` parameters determine which elements are accessed at runtime. For example, to compute the sum of every other element in `x`,
```javascript
var Float64Array = require( '@stdlib/array/float64' );
var floor = require( '@stdlib/math/base/special/floor' );
var x = new Float64Array( [ 1.0, 2.0, NaN, -7.0, NaN, 3.0, 4.0, 2.0 ] );
var out = new Float64Array( 2 );
var N = floor( x.length / 2 );
var v = dnannsumpw( N, x, 2, out, 1 );
// returns <Float64Array>[ 5.0, 2 ]
```
Note that indexing is relative to the first index. To introduce an offset, use [`typed array`][mdn-typed-array] views.
<!-- eslint-disable stdlib/capitalized-comments -->
```javascript
var Float64Array = require( '@stdlib/array/float64' );
var floor = require( '@stdlib/math/base/special/floor' );
var x0 = new Float64Array( [ 2.0, 1.0, NaN, -2.0, -2.0, 2.0, 3.0, 4.0 ] );
var x1 = new Float64Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
var out0 = new Float64Array( 4 );
var out1 = new Float64Array( out0.buffer, out0.BYTES_PER_ELEMENT*2 ); // start at 3rd element
var N = floor( x0.length / 2 );
var v = dnannsumpw( N, x1, 2, out1, 1 );
// returns <Float64Array>[ 5.0, 4 ]
```
#### dnannsumpw.ndarray( N, x, strideX, offsetX, out, strideOut, offsetOut )
Computes the sum of double-precision floating-point strided array elements, ignoring `NaN` values and using pairwise summation and alternative indexing semantics.
```javascript
var Float64Array = require( '@stdlib/array/float64' );
var x = new Float64Array( [ 1.0, -2.0, NaN, 2.0 ] );
var out = new Float64Array( 2 );
var v = dnannsumpw.ndarray( x.length, x, 1, 0, out, 1, 0 );
// returns <Float64Array>[ 1.0, 3 ]
```
The function has the following additional parameters:
- **offsetX**: starting index for `x`.
- **offsetOut**: starting index for `out`.
While [`typed array`][mdn-typed-array] views mandate a view offset based on the underlying `buffer`, the `offset` parameter supports indexing semantics based on a starting index. For example, to calculate the sum of every other value in `x` starting from the second value
```javascript
var Float64Array = require( '@stdlib/array/float64' );
var floor = require( '@stdlib/math/base/special/floor' );
var x = new Float64Array( [ 2.0, 1.0, NaN, -2.0, -2.0, 2.0, 3.0, 4.0 ] );
var out = new Float64Array( 4 );
var N = floor( x.length / 2 );
var v = dnannsumpw.ndarray( N, x, 2, 1, out, 2, 1 );
// returns <Float64Array>[ 0.0, 5.0, 0.0, 4 ]
```
</section>
<!-- /.usage -->
<section class="notes">
## Notes
- If `N <= 0`, both functions return a sum equal to `0.0`.
- In general, pairwise summation is more numerically stable than ordinary recursive summation (i.e., "simple" summation), with slightly worse performance. While not the most numerically stable summation technique (e.g., compensated summation techniques such as the KahanBabuška-Neumaier algorithm are generally more numerically stable), pairwise summation strikes a reasonable balance between numerical stability and performance. If either numerical stability or performance is more desirable for your use case, consider alternative summation techniques.
</section>
<!-- /.notes -->
<section class="examples">
## Examples
<!-- eslint no-undef: "error" -->
```javascript
var randu = require( '@stdlib/random/base/randu' );
var round = require( '@stdlib/math/base/special/round' );
var Float64Array = require( '@stdlib/array/float64' );
var dnannsumpw = require( '@stdlib/blas/ext/base/dnannsumpw' );
var x;
var i;
x = new Float64Array( 10 );
for ( i = 0; i < x.length; i++ ) {
if ( randu() < 0.2 ) {
x[ i ] = NaN;
} else {
x[ i ] = round( randu()*100.0 );
}
}
console.log( x );
var out = new Float64Array( 2 );
dnannsumpw( x.length, x, 1, out, 1 );
console.log( out );
```
</section>
<!-- /.examples -->
* * *
<section class="references">
## References
- Higham, Nicholas J. 1993. "The Accuracy of Floating Point Summation." _SIAM Journal on Scientific Computing_ 14 (4): 78399. doi:[10.1137/0914050][@higham:1993a].
</section>
<!-- /.references -->
<section class="links">
[@stdlib/array/float64]: https://www.npmjs.com/package/@stdlib/array-float64
[mdn-typed-array]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray
[@higham:1993a]: https://doi.org/10.1137/0914050
</section>
<!-- /.links -->