time-to-botec/squiggle/node_modules/@stdlib/random/base/minstd-shuffle/src/main.c

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/**
* @license Apache-2.0
*
* Copyright (c) 2018 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Note: keep project includes in alphabetical order...
#include <stdlib.h>
#include <stdint.h>
#include <string.h>
#include "stdlib/random/base.h"
#include "stdlib/random/base/minstd.h"
#include "stdlib/random/base/minstd_shuffle.h"
// Forward declarations:
static inline int8_t next( struct BasePRNGObject *obj, uint64_t *out );
static inline int8_t normalized( struct BasePRNGObject *obj, double *out );
static inline void minstd_shuffle_free( struct BasePRNGObject *obj );
// Define the LCG multiplier:
static const uint32_t A = 16807;
// Define the maximum signed 32-bit integer: 2147483647 => 0x7fffffff => 01111111111111111111111111111111
static const uint32_t MAX_INT32 = 0x7fffffff;
// Define the normalization constant:
static const double NORMALIZATION_CONSTANT = 2147483646.0; // MAX_INT32 - 1
// Define the shuffle table size:
static const int32_t SHUFFLE_TABLE_SIZE = 32; // WARNING: this should match the type definition!!
// Define the number of "warm-ups":
static const int32_t NUM_WARMUPS = 8;
/**
* MINSTD PRNG whose output is shuffled.
*
* @private
*/
static const struct BasePRNG minstd_shuffle_prng = {
"minstd-shuffle", // name
(uint64_t)1, // min
(uint64_t)MAX_INT32-1, // max: (2^{31}-1) - 1
0.0, // min (normalized)
(MAX_INT32-2) / NORMALIZATION_CONSTANT, // max (normalized): (MAX-1)/MAX
sizeof( stdlib_base_random_minstd_shuffle_state_t ), // state_size
&next, // next()
&normalized, // normalized()
&minstd_shuffle_free // free()
};
/**
* Returns a pseudorandom integer.
*
* ## Notes
*
* - The function returns `-1` if unable to generate a pseudorandom integer and `0` otherwise.
*
* @private
* @param obj PRNG object
* @param out output address
* @return status code
*/
static inline int8_t next( struct BasePRNGObject *obj, uint64_t *out ) {
uint32_t *state;
int32_t i;
if ( obj == NULL || obj->prng != &minstd_shuffle_prng ) {
return -1;
}
// Retrieve the state object:
stdlib_base_random_minstd_shuffle_state_t *so = (stdlib_base_random_minstd_shuffle_state_t *)( obj->state );
// Retrieve the current state:
state = so->state;
// Determine the index of the next pseudorandom value:
i = (int32_t)( (double)SHUFFLE_TABLE_SIZE * ( (double)state[0]/(double)MAX_INT32 ) );
// Get the output value:
state[ 0 ] = so->table[ i ];
// Generate a new state to replace the one we just pulled out of the shuffle table (explicitly casting to 64-bit to handle integer overflow):
state[ 1 ] = (A*(uint64_t)state[1]) % MAX_INT32;
// Add the new state to the shuffle table:
so->table[ i ] = state[ 1 ];
// Set the output value:
*out = (uint64_t)( state[ 0 ] );
return 0;
}
/**
* Returns a pseudorandom double-precision floating-point number on the interval `[0,1)`.
*
* ## Notes
*
* - The function returns `-1` if unable to generate a pseudorandom number and `0` otherwise.
*
* @private
* @param obj PRNG object
* @param out output address
* @return status code
*/
static inline int8_t normalized( struct BasePRNGObject *obj, double *out ) {
uint64_t state;
int8_t status = next( obj, &state );
if ( status != 0 ) {
return -1;
}
// Note: casting `state` to a double here is fine, as `state` will never exceed the maximum "safe" double-precision floating-point number:
*out = ((double)state-1.0) / NORMALIZATION_CONSTANT;
return 0;
}
/**
* Frees a PRNG's allocated memory.
*
* @private
* @param obj PRNG object
*/
static inline void minstd_shuffle_free( struct BasePRNGObject *obj ) {
if ( obj == NULL || obj->prng != &minstd_shuffle_prng ) {
return;
}
free( obj->state );
free( obj );
}
/**
* Creates a shuffle table.
*
* ## Notes
*
* - The function returns `-1` if unable to resolve a PRNG seed and `0` otherwise.
*
* @private
* @param obj MINSTD PRNG object
* @param table pointer to output shuffle table
* @return status code
*/
static inline int8_t create_table( struct BasePRNGObject *obj, uint32_t *table ) {
int8_t status;
uint64_t v;
int32_t i;
// "Warm-up" the PRNG...
for ( i = 0; i < NUM_WARMUPS; i++ ) {
status = obj->prng->next( obj, &v );
if ( status != 0 ) {
return status;
}
}
// Initialize the shuffle table...
for ( i = SHUFFLE_TABLE_SIZE-1; i >= 0; i-- ) {
status = obj->prng->next( obj, &v );
if ( status != 0 ) {
return status;
}
table[ i ] = (uint32_t)v;
}
return 0;
}
/**
* Returns a pointer to a dynamically allocated PRNG.
*
* ## Notes
*
* - The user is responsible for freeing the allocated memory.
* - A provided `seed` is mapped to the interval `[1,2147483646]`.
*
* @param seed PRNG seed
* @return pointer to a dynamically allocated PRNG or, if unable to allocate memory, a null pointer
*
* @example
* #include <stdlib.h>
* #include <stdio.h>
* #include <stdint.h>
* #include "stdlib/random/base.h"
* #include "stdlib/random/base/minstd_shuffle.h"
*
* // Create a PRNG:
* struct BasePRNGObject *obj = stdlib_base_random_minstd_shuffle_allocate( 12345 );
* if ( obj == NULL ) {
* fprintf( stderr, "Error allocating memory.\n" );
* exit( 1 );
* }
*
* uint64_t r;
* int8_t status = obj->prng->next( obj, &r );
* if ( status != 0 ) {
* fprintf( stderr, "Unexpected result.\n" );
* exit( 1 );
* }
*
* // ...
*
* status = obj->prng->next( obj, &r );
*
* // ...
*
* status = obj->prng->next( obj, &r );
*
* // ...
*
* // Free allocated memory:
* stdlib_base_random_minstd_shuffle_free( obj );
*/
struct BasePRNGObject * stdlib_base_random_minstd_shuffle_allocate( const int32_t seed ) {
uint32_t iseed;
int8_t status;
struct BasePRNGObject *obj = malloc( sizeof( struct BasePRNGObject ) );
if ( obj == NULL ) {
return NULL;
}
stdlib_base_random_minstd_shuffle_state_t *state = malloc( sizeof( stdlib_base_random_minstd_shuffle_state_t ) );
if ( state == NULL ) {
free( obj ); // prevent memory leaks
return NULL;
}
// Ensure that the provided seed is within allowed bounds...
if ( seed == 0 ) {
iseed = 1;
} else if ( seed == MAX_INT32 ) {
iseed = MAX_INT32 - 1;
} else if ( seed < 0 ) {
iseed = -seed;
} else {
iseed = seed;
}
state->seed = (uint32_t)iseed;
obj->prng = &minstd_shuffle_prng;
obj->state = state;
// Allocate a MINSTD PRNG for initializing the shuffle table:
struct BasePRNGObject *minstd = stdlib_base_random_minstd_allocate( iseed );
if ( minstd == NULL ) {
minstd_shuffle_free( obj ); // prevent memory leaks
return NULL;
}
// Create the shuffle table:
status = create_table( minstd, state->table );
// Free the MINSTD PRNG:
stdlib_base_random_minstd_free( minstd ); // prevent memory leaks
// Check if creating the shuffle table failed:
if ( status != 0 ) {
minstd_shuffle_free( obj ); // prevent memory leaks
return NULL;
}
// Set the PRNG state:
state->state[ 0 ] = state->table[ 0 ]; // shuffled
state->state[ 1 ] = state->table[ 0 ]; // non-shuffled
return obj;
}
/**
* Frees a PRNG's allocated memory.
*
* @param obj PRNG object
*
* @example
* #include <stdlib.h>
* #include <stdio.h>
* #include <stdint.h>
* #include "stdlib/random/base.h"
* #include "stdlib/random/base/minstd_shuffle.h"
*
* // Create a PRNG:
* struct BasePRNGObject *obj = stdlib_base_random_minstd_shuffle_allocate( 12345 );
* if ( obj == NULL ) {
* fprintf( stderr, "Error allocating memory.\n" );
* exit( 1 );
* }
*
* uint64_t r;
* int8_t status = obj->prng->next( obj, &r );
* if ( status != 0 ) {
* fprintf( stderr, "Unexpected result.\n" );
* exit( 1 );
* }
*
* // ...
*
* status = obj->prng->next( obj, &r );
*
* // ...
*
* status = obj->prng->next( obj, &r );
*
* // ...
*
* // Free allocated memory:
* stdlib_base_random_minstd_shuffle_free( obj );
*/
void stdlib_base_random_minstd_shuffle_free( struct BasePRNGObject *obj ) {
if ( obj == NULL || obj->prng != &minstd_shuffle_prng ) {
return;
}
obj->prng->free( obj );
}
/**
* Returns a PRNG seed.
*
* ## Notes
*
* - The function returns `-1` if unable to resolve a PRNG seed and `0` otherwise.
*
* @param obj PRNG object
* @param out output address
* @return status code
*
* @example
* #include <stdlib.h>
* #include <stdio.h>
* #include <stdint.h>
* #include "stdlib/random/base.h"
* #include "stdlib/random/base/minstd_shuffle.h"
*
* // Create a PRNG:
* struct BasePRNGObject *obj = stdlib_base_random_minstd_shuffle_allocate( 12345 );
* if ( obj == NULL ) {
* fprintf( stderr, "Error allocating memory.\n" );
* exit( 1 );
* }
*
* int32_t seed;
* int8_t status = stdlib_base_random_minstd_shuffle_seed( obj, &seed );
* if ( status != 0 ) {
* fprintf( stderr, "Error encountered when attempting to retrieve the PRNG seed.\n" );
* exit( 1 );
* }
*
* // Use the seed to, e.g., create another PRNG which will generate the same sequence...
*
* // Free allocated memory:
* stdlib_base_random_minstd_shuffle_free( obj );
*/
int8_t stdlib_base_random_minstd_shuffle_seed( const struct BasePRNGObject *obj, int32_t *out ) {
if ( obj == NULL || obj->prng != &minstd_shuffle_prng ) {
return -1;
}
// Retrieve the state object:
const stdlib_base_random_minstd_shuffle_state_t *state = (stdlib_base_random_minstd_shuffle_state_t *)( obj->state );
// Set the output value:
*out = (int32_t)( state->seed );
return 0;
}
/**
* Returns a **copy** of the current PRNG state.
*
* ## Notes
*
* - The user is responsible for freeing the allocated memory.
*
* @param obj PRNG object
* @return pointer to a copy of the PRNG's internal state or, if unable to allocate memory, a null pointer
*
* @example
* #include <stdlib.h>
* #include <stdio.h>
* #include <stdint.h>
* #include "stdlib/random/base.h"
* #include "stdlib/random/base/minstd_shuffle.h"
*
* // Create a PRNG:
* struct BasePRNGObject *obj = stdlib_base_random_minstd_shuffle_allocate( 12345 );
* if ( obj == NULL ) {
* fprintf( stderr, "Error allocating memory.\n" );
* exit( 1 );
* }
*
* void *state = stdlib_base_random_minstd_shuffle_state( obj );
* if ( state == NULL ) {
* fprintf( stderr, "Unable to retrieve PRNG state.\n" );
* exit( 1 );
* }
*
* // Use the captured state to, e.g., sync another PRNG or to reset a PRNG to a particular state in order to "replay" generated values at a later point in time...
*
* // Free allocated memory:
* stdlib_base_random_minstd_shuffle_free( obj );
* free( state );
*/
void * stdlib_base_random_minstd_shuffle_state( const struct BasePRNGObject *obj ) {
if ( obj == NULL || obj->prng != &minstd_shuffle_prng ) {
return NULL;
}
void *state = malloc( obj->prng->state_size );
if ( state == NULL ) {
return NULL;
}
memcpy( state, obj->state, obj->prng->state_size );
return state;
}
/**
* Sets the PRNG state.
*
* ## Notes
*
* - The function returns `-1` if unable to set a PRNG state and `0` otherwise.
*
* @param obj PRNG object
* @param state state
* @return status code
*
* @example
* #include <stdlib.h>
* #include <stdio.h>
* #include <stdint.h>
* #include "stdlib/random/base.h"
* #include "stdlib/random/base/minstd_shuffle.h"
*
* // Create a PRNG:
* struct BasePRNGObject *obj = stdlib_base_random_minstd_shuffle_allocate( 12345 );
* if ( obj == NULL ) {
* fprintf( stderr, "Error allocating memory.\n" );
* exit( 1 );
* }
*
* uint64_t r;
* int8_t status = obj->prng->next( obj, &r );
* if ( status != 0 ) {
* fprintf( stderr, "Unexpected result.\n" );
* exit( 1 );
* }
*
* // ...
*
* status = obj->prng->next( obj, &r );
*
* // ...
*
* status = obj->prng->next( obj, &r );
*
* // ...
*
* // Retrieve the current PRNG state...
* void *state = stdlib_base_random_minstd_shuffle_state( obj );
* if ( state == NULL ) {
* fprintf( stderr, "Error encountered when attempting to retrieve PRNG state.\n" );
* exit( 1 );
* }
*
* // ...
*
* status = obj->prng->next( obj, &r );
*
* // ...
*
* status = obj->prng->next( obj, &r );
*
* // ...
*
* // Reset the PRNG to a previous state...
* status = stdlib_base_random_minstd_shuffle_set( obj, state );
* if ( status != 0 ) {
* fprintf( stderr, "Error encountered when attempting to set PRNG state.\n" );
* exit( 1 );
* }
*
* // ...
*
* status = obj->prng->next( obj, &r );
*
* // ...
*
* status = obj->prng->next( obj, &r );
*
* // ...
*
* // Free allocated memory:
* stdlib_base_random_minstd_shuffle_free( obj );
* free( state );
*/
int8_t stdlib_base_random_minstd_shuffle_set( struct BasePRNGObject *obj, const void *state ) {
if ( obj == NULL || state == NULL || obj->prng != &minstd_shuffle_prng ) {
return -1;
}
memcpy( obj->state, state, obj->prng->state_size );
return 0;
}