time-to-botec/squiggle/node_modules/@stdlib/utils/async/if-else/README.md

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@license Apache-2.0
Copyright (c) 2018 The Stdlib Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
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# ifelseAsync
> If a predicate function returns a truthy value, return `x`; otherwise, return `y`.
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<section class="intro">
</section>
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<section class="usage">
## Usage
```javascript
var ifelseAsync = require( '@stdlib/utils/async/if-else' );
```
#### ifelseAsync( predicate, x, y, done )
If a `predicate` function returns a truthy value, returns `x`; otherwise, returns `y`.
```javascript
var randu = require( '@stdlib/random/base/randu' );
function predicate( clbk ) {
setTimeout( onTimeout, 0 );
function onTimeout() {
clbk( null, randu() > 0.5 );
}
}
function done( error, result ) {
if ( error ) {
throw error;
}
console.log( result );
}
ifelseAsync( predicate, 1.0, -1.0, done );
```
The `predicate` function is provided a single argument:
- `clbk`: callback to invoke upon `predicate` function completion
The callback accepts two arguments:
- `error`: error object
- `bool`: condition used to determine whether to return `x` or `y`
The `done` callback is invoked upon function completion and is provided at most two arguments:
- `error`: error object
- `result`: either `x` or `y`
</section>
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<!-- Package usage notes. Make sure to keep an empty line after the `section` element and another before the `/section` close. -->
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## Notes
- Execution is **not** guaranteed to be asynchronous. To guarantee asynchrony, wrap the `done` callback in a function which either executes at the end of the current stack (e.g., `nextTick`) or during a subsequent turn of the event loop (e.g., `setImmediate`, `setTimeout`).
</section>
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## Examples
<!-- eslint-disable callback-return -->
<!-- eslint no-undef: "error" -->
```javascript
var randu = require( '@stdlib/random/base/randu' );
var ifelseAsync = require( '@stdlib/utils/async/if-else' );
var i;
function next() {
ifelseAsync( predicate, 'BOOP', 'beep', done );
}
function predicate( clbk ) {
setTimeout( onTimeout, 0 );
function onTimeout() {
clbk( null, randu() > 0.9 );
}
}
function done( error, result ) {
if ( error ) {
throw error;
}
i += 1;
console.log( result );
if ( i < 100 ) {
return next();
}
}
i = 0;
next();
```
</section>
<!-- /.examples -->
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