time-to-botec/squiggle/node_modules/@stdlib/number/float64/base/to-float32/README.md

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@license Apache-2.0
Copyright (c) 2018 The Stdlib Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
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# toFloat32
> Convert a [double-precision floating-point number][ieee754] to the nearest [single-precision floating-point number][ieee754].
<section class="usage">
## Usage
```javascript
var float64ToFloat32 = require( '@stdlib/number/float64/base/to-float32' );
```
#### float64ToFloat32( x )
Converts a [double-precision floating-point number][ieee754] to the nearest [single-precision floating-point number][ieee754].
```javascript
var y = float64ToFloat32( 1.337 );
// returns 1.3370000123977661
```
</section>
<!-- /.usage -->
<section class="notes">
## Notes
- This function may be used as a polyfill for the ES2015 built-in [`Math.fround`][math-fround].
</section>
<!-- /.notes -->
<section class="examples">
## Examples
<!-- eslint no-undef: "error" -->
```javascript
var randu = require( '@stdlib/random/base/randu' );
var float64ToFloat32 = require( '@stdlib/number/float64/base/to-float32' );
var f64;
var f32;
var i;
// Convert random double-precision floating-point numbers to the nearest single-precision floating-point number...
for ( i = 0; i < 1000; i++ ) {
f64 = randu() * 100.0;
f32 = float64ToFloat32( f64 );
console.log( 'float64: %d => float32: %d', f64, f32 );
}
```
</section>
<!-- /.examples -->
<section class="links">
[ieee754]: https://en.wikipedia.org/wiki/IEEE_754-1985
[math-fround]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/fround
</section>
<!-- /.links -->