time-to-botec/squiggle/node_modules/@stdlib/blas/base/sswap/lib/sswap.js

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/**
* @license Apache-2.0
*
* Copyright (c) 2020 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
'use strict';
// VARIABLES //
var M = 3;
// MAIN //
/**
* Interchanges two single-precision floating-point vectors.
*
* @param {PositiveInteger} N - number of values to swap
* @param {Float32Array} x - first input array
* @param {integer} strideX - `x` stride length
* @param {Float32Array} y - second input array
* @param {integer} strideY - `y` stride length
* @returns {Float32Array} `y`
*
* @example
* var Float32Array = require( '@stdlib/array/float32' );
*
* var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
* var y = new Float32Array( [ 6.0, 7.0, 8.0, 9.0, 10.0 ] );
*
* sswap( x.length, x, 1, y, 1 );
* // x => <Float32Array>[ 6.0, 7.0, 8.0, 9.0, 10.0 ]
* // y => <Float32Array>[ 1.0, 2.0, 3.0, 4.0, 5.0 ]
*/
function sswap( N, x, strideX, y, strideY ) {
var tmp;
var ix;
var iy;
var m;
var i;
var j;
if ( N <= 0 ) {
return y;
}
// Use unrolled loops if both strides are equal to `1`...
if ( strideX === 1 && strideY === 1 ) {
m = N % M;
// If we have a remainder, run a clean-up loop...
if ( m > 0 ) {
for ( i = 0; i < m; i++ ) {
tmp = x[ i ];
x[ i ] = y[ i ];
y[ i ] = tmp;
}
}
if ( N < M ) {
return y;
}
for ( i = m; i < N; i += M ) {
tmp = x[ i ];
x[ i ] = y[ i ];
y[ i ] = tmp;
j = i + 1;
tmp = x[ j ];
x[ j ] = y[ j ];
y[ j ] = tmp;
j += 1;
tmp = x[ j ];
x[ j ] = y[ j ];
y[ j ] = tmp;
}
return y;
}
if ( strideX < 0 ) {
ix = (1-N) * strideX;
} else {
ix = 0;
}
if ( strideY < 0 ) {
iy = (1-N) * strideY;
} else {
iy = 0;
}
for ( i = 0; i < N; i++ ) {
tmp = x[ ix ];
x[ ix ] = y[ iy ];
y[ iy ] = tmp;
ix += strideX;
iy += strideY;
}
return y;
}
// EXPORTS //
module.exports = sswap;