time-to-botec/squiggle/node_modules/@stdlib/blas/base/saxpy/lib/ndarray.js

104 lines
2.5 KiB
JavaScript
Raw Normal View History

/**
* @license Apache-2.0
*
* Copyright (c) 2018 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
'use strict';
// MODULES //
var float64ToFloat32 = require( '@stdlib/number/float64/base/to-float32' );
// VARIABLES //
var M = 4;
// MAIN //
/**
* Multiplies a vector `x` by a constant and adds the result to `y`.
*
* @param {PositiveInteger} N - number of elements
* @param {number} alpha - scalar
* @param {Float32Array} x - input array
* @param {integer} strideX - `x` stride length
* @param {NonNegativeInteger} offsetX - starting `x` index
* @param {Float32Array} y - destination array
* @param {integer} strideY - `y` stride length
* @param {NonNegativeInteger} offsetY - starting `y` index
* @returns {Float32Array} `y`
*
* @example
* var Float32Array = require( '@stdlib/array/float32' );
*
* var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
* var y = new Float32Array( [ 1.0, 1.0, 1.0, 1.0, 1.0 ] );
* var alpha = 5.0;
*
* saxpy( x.length, alpha, x, 1, 0, y, 1, 0 );
* // y => <Float32Array>[ 6.0, 11.0, 16.0, 21.0, 26.0 ]
*/
function saxpy( N, alpha, x, strideX, offsetX, y, strideY, offsetY ) {
var ix;
var iy;
var m;
var i;
if ( N <= 0 || alpha === 0.0 ) {
return y;
}
ix = offsetX;
iy = offsetY;
// Use unrolled loops if both strides are equal to `1`...
if ( strideX === 1 && strideY === 1 ) {
m = N % M;
// If we have a remainder, run a clean-up loop...
if ( m > 0 ) {
for ( i = 0; i < m; i++ ) {
y[ iy ] += float64ToFloat32( alpha * x[ ix ] );
ix += strideX;
iy += strideY;
}
}
if ( N < M ) {
return y;
}
for ( i = m; i < N; i += M ) {
y[ iy ] += float64ToFloat32( alpha * x[ ix ] );
y[ iy+1 ] += float64ToFloat32( alpha * x[ ix+1 ] );
y[ iy+2 ] += float64ToFloat32( alpha * x[ ix+2 ] );
y[ iy+3 ] += float64ToFloat32( alpha * x[ ix+3 ] );
ix += M;
iy += M;
}
return y;
}
for ( i = 0; i < N; i++ ) {
y[ iy ] += float64ToFloat32( alpha * x[ ix ] );
ix += strideX;
iy += strideY;
}
return y;
}
// EXPORTS //
module.exports = saxpy;