time-to-botec/js/node_modules/@stdlib/blas/base/snrm2/lib/snrm2.js

81 lines
1.9 KiB
JavaScript
Raw Normal View History

/**
* @license Apache-2.0
*
* Copyright (c) 2020 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
'use strict';
// MODULES //
var sqrt = require( '@stdlib/math/base/special/sqrt' );
var abs = require( '@stdlib/math/base/special/abs' );
var pow = require( '@stdlib/math/base/special/pow' );
var float64ToFloat32 = require( '@stdlib/number/float64/base/to-float32' );
// MAIN //
/**
* Computes the L2-norm of a single-precision floating-point vector.
*
* @param {PositiveInteger} N - number of values over which to compute the L2-norm
* @param {Float32Array} x - input array
* @param {PositiveInteger} stride - stride length
* @returns {number} L2-norm
*
* @example
* var Float32Array = require( '@stdlib/array/float32' );
*
* var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );
* var N = 3;
*
* var z = snrm2( N, x, 1 );
* // returns 3.0
*/
function snrm2( N, x, stride ) {
var scale;
var ssq;
var ax;
var i;
if ( N <= 0 || stride <= 0 ) {
return 0.0;
}
if ( N === 1 ) {
return abs( x[ 0 ] );
}
scale = 0.0;
ssq = 1.0;
N *= stride;
for ( i = 0; i < N; i += stride ) {
if ( x[ i ] !== 0.0 ) {
ax = abs( x[ i ] );
if ( scale < ax ) {
ssq = float64ToFloat32( 1.0 + ( ssq * pow( scale/ax, 2 ) ) );
scale = ax;
} else {
ssq = float64ToFloat32( ssq + pow( ax/scale, 2 ) );
}
}
}
return float64ToFloat32( scale * sqrt( ssq ) );
}
// EXPORTS //
module.exports = snrm2;