time-to-botec/js/node_modules/@stdlib/stats/base/snanvariancepn/lib/snansumpw.js

187 lines
4.6 KiB
JavaScript
Raw Normal View History

/**
* @license Apache-2.0
*
* Copyright (c) 2020 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
'use strict';
// MODULES //
var float64ToFloat32 = require( '@stdlib/number/float64/base/to-float32' );
var floor = require( '@stdlib/math/base/special/floor' );
// VARIABLES //
// Blocksize for pairwise summation (NOTE: decreasing the blocksize decreases rounding error as more pairs are summed, but also decreases performance. Because the inner loop is unrolled eight times, the blocksize is effectively `16`.):
var BLOCKSIZE = 128;
// MAIN //
/**
* Computes the sum of a double-precision floating-point strided array elements, ignoring `NaN` values and using pairwise summation.
*
* ## Method
*
* - This implementation uses pairwise summation, which accrues rounding error `O(log2 N)` instead of `O(N)`. The recursion depth is also `O(log2 N)`.
*
* ## References
*
* - Higham, Nicholas J. 1993. "The Accuracy of Floating Point Summation." _SIAM Journal on Scientific Computing_ 14 (4): 78399. doi:[10.1137/0914050](https://doi.org/10.1137/0914050).
*
* @private
* @param {PositiveInteger} N - number of indexed elements
* @param {NumericArray} out - two-element output array whose first element is the accumulated sum and whose second element is the accumulated number of summed values
* @param {Float32Array} x - input array
* @param {integer} stride - stride length
* @param {NonNegativeInteger} offset - starting index
* @returns {NumericArray} output array
*
* @example
* var Float32Array = require( '@stdlib/array/float32' );
* var floor = require( '@stdlib/math/base/special/floor' );
*
* var x = new Float32Array( [ 2.0, 1.0, 2.0, -2.0, -2.0, 2.0, 3.0, 4.0, NaN, NaN ] );
* var N = floor( x.length / 2 );
*
* var out = [ 0.0, 0 ];
* var v = snansumpw( N, out, x, 2, 1 );
* // returns [ 5.0, 4 ]
*/
function snansumpw( N, out, x, stride, offset ) {
var ix;
var s0;
var s1;
var s2;
var s3;
var s4;
var s5;
var s6;
var s7;
var M;
var s;
var n;
var v;
var i;
ix = offset;
if ( N < 8 ) {
// Use simple summation...
s = 0.0;
n = 0;
for ( i = 0; i < N; i++ ) {
v = x[ ix ];
if ( v === v ) {
s = float64ToFloat32( s + v );
n += 1;
}
ix += stride;
}
out[ 0 ] = float64ToFloat32( out[ 0 ] + s );
out[ 1 ] += n;
return out;
}
if ( N <= BLOCKSIZE ) {
// Sum a block with 8 accumulators (by loop unrolling, we lower the effective blocksize to 16)...
s0 = 0.0;
s1 = 0.0;
s2 = 0.0;
s3 = 0.0;
s4 = 0.0;
s5 = 0.0;
s6 = 0.0;
s7 = 0.0;
n = 0;
M = N % 8;
for ( i = 0; i < N-M; i += 8 ) {
v = x[ ix ];
if ( v === v ) {
s0 = float64ToFloat32( s0 + v );
n += 1;
}
ix += stride;
v = x[ ix ];
if ( v === v ) {
s1 = float64ToFloat32( s1 + v );
n += 1;
}
ix += stride;
v = x[ ix ];
if ( v === v ) {
s2 = float64ToFloat32( s2 + v );
n += 1;
}
ix += stride;
v = x[ ix ];
if ( v === v ) {
s3 = float64ToFloat32( s3 + v );
n += 1;
}
ix += stride;
v = x[ ix ];
if ( v === v ) {
s4 = float64ToFloat32( s4 + v );
n += 1;
}
ix += stride;
v = x[ ix ];
if ( v === v ) {
s5 = float64ToFloat32( s5 + v );
n += 1;
}
ix += stride;
v = x[ ix ];
if ( v === v ) {
s6 = float64ToFloat32( s6 + v );
n += 1;
}
ix += stride;
v = x[ ix ];
if ( v === v ) {
s7 = float64ToFloat32( s7 + v );
n += 1;
}
ix += stride;
}
// Pairwise sum the accumulators:
s = float64ToFloat32( float64ToFloat32(float64ToFloat32(s0+s1) + float64ToFloat32(s2+s3)) + float64ToFloat32(float64ToFloat32(s4+s5) + float64ToFloat32(s6+s7)) ); // eslint-disable-line max-len
// Clean-up loop...
for ( i; i < N; i++ ) {
v = x[ ix ];
if ( v === v ) {
s = float64ToFloat32( s + v );
n += 1;
}
ix += stride;
}
out[ 0 ] = float64ToFloat32( out[ 0 ] + s );
out[ 1 ] += n;
return out;
}
// Recurse by dividing by two, but avoiding non-multiples of unroll factor...
n = floor( N/2 );
n -= n % 8;
return float64ToFloat32( snansumpw( n, out, x, stride, ix ) + snansumpw( N-n, out, x, stride, ix+(n*stride) ) ); // eslint-disable-line max-len
}
// EXPORTS //
module.exports = snansumpw;