318 lines
7.1 KiB
Markdown
318 lines
7.1 KiB
Markdown
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<!--
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@license Apache-2.0
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Copyright (c) 2018 The Stdlib Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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-->
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# randu
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> Uniformly distributed pseudorandom numbers between 0 and 1.
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<section class="usage">
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## Usage
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```javascript
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var randu = require( '@stdlib/random/base/randu' );
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```
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#### randu()
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Returns a uniformly distributed pseudorandom number on the interval `[0,1)`.
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```javascript
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var r = randu();
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// returns <number>
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```
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#### randu.factory( \[options] )
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Returns a pseudorandom number generator (PRNG) for generating uniformly distributed random numbers on the interval `[0,1)`.
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```javascript
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var rand = randu.factory();
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```
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The function accepts the following `options`:
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- **name**: name of a supported pseudorandom number generator (PRNG), which will serve as the underlying source of pseudorandom numbers. The following generators are supported:
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- [`mt19937`][@stdlib/random/base/mt19937]: https://www.npmjs.com/package/@stdlib/random/tree/main/base/mt19937
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- [`minstd`][@stdlib/random/base/minstd]: https://www.npmjs.com/package/@stdlib/random/tree/main/base/minstd
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- [`minstd-shuffle`][@stdlib/random/base/minstd-shuffle]: https://www.npmjs.com/package/@stdlib/random/tree/main/base/minstd-shuffle
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Default: [`'mt19937'`][@stdlib/random/base/mt19937].
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- **seed**: pseudorandom number generator seed. Valid seed values vary according to the underlying PRNG.
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- **state**: pseudorandom number generator state. Valid state values vary according to the underlying PRNG. If provided, the function ignores the `seed` option.
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- **copy**: `boolean` indicating whether to copy a provided pseudorandom number generator state. Setting this option to `false` allows sharing state between two or more pseudorandom number generators. Setting this option to `true` ensures that a returned generator has exclusive control over its internal state. Default: `true`.
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By default, the underlying pseudorandom number generator is [`mt19937`][@stdlib/random/base/mt19937]. To use a different PRNG, set the `name` option.
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```javascript
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var rand = randu.factory({
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'name': 'minstd-shuffle'
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});
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var r = rand();
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// returns <number>
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```
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To seed a pseudorandom number generator, set the `seed` option.
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```javascript
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var rand1 = randu.factory({
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'seed': 12345
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});
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var r1 = rand1();
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// returns <number>
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var rand2 = randu.factory({
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'seed': 12345
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});
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var r2 = rand2();
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// returns <number>
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var bool = ( r1 === r2 );
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// returns true
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```
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To return a generator having a specific initial state, set the generator `state` option.
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```javascript
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var rand;
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var bool;
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var r;
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var i;
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// Generate pseudorandom numbers, thus progressing the generator state:
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for ( i = 0; i < 1000; i++ ) {
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r = randu();
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}
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// Create a new PRNG initialized to the current state of `randu`:
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rand = randu.factory({
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'state': randu.state
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});
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// Test that the generated pseudorandom numbers are the same:
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bool = ( rand() === randu() );
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// returns true
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```
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#### randu.NAME
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The generator name.
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```javascript
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var str = randu.NAME;
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// returns 'randu'
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```
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#### randu.PRNG
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The underlying pseudorandom number generator.
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```javascript
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var prng = randu.PRNG;
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// returns <Function>
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```
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#### randu.MIN
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Minimum value lower bound.
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```javascript
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var min = randu.MIN;
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// returns 0.0
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```
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#### randu.MAX
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Maximum value upper bound (not greater than `1` exclusive).
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```javascript
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var max = randu.MAX;
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// returns <number>
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```
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#### randu.seed
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The value used to seed `randu()`.
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```javascript
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var rand;
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var r;
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var i;
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// Generate pseudorandom values...
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for ( i = 0; i < 100; i++ ) {
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r = randu();
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}
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// Generate the same pseudorandom values...
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rand = randu.factory({
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'seed': randu.seed
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});
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for ( i = 0; i < 100; i++ ) {
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r = rand();
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}
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```
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#### randu.seedLength
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Length of generator seed.
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```javascript
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var len = randu.seedLength;
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// returns <number>
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```
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#### randu.state
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Writable property for getting and setting the generator state.
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```javascript
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var r = randu();
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// returns <number>
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r = randu();
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// returns <number>
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// ...
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// Get a copy of the current state:
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var state = randu.state;
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r = randu();
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// returns <number>
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r = randu();
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// returns <number>
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// Reset the state:
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randu.state = state;
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// Replay the last two pseudorandom numbers:
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r = randu();
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// returns <number>
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r = randu();
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// returns <number>
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// ...
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```
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#### randu.stateLength
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Length of generator state.
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```javascript
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var len = randu.stateLength;
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// returns <number>
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```
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#### randu.byteLength
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Size (in bytes) of generator state.
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```javascript
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var sz = randu.byteLength;
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// returns <number>
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```
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#### randu.toJSON()
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Serializes the pseudorandom number generator as a JSON object.
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```javascript
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var o = randu.toJSON();
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// returns { 'type': 'PRNG', 'name': '...', 'state': {...}, 'params': [] }
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```
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</section>
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<!-- /.usage -->
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<section class="notes">
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## Notes
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- **Warning**: the default underlying source of pseudorandom numbers may **change** in the future. If exact reproducibility is required, either explicitly specify a PRNG via the `name` option or use an underlying PRNG directly.
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- If PRNG state is "shared" (meaning a state array was provided during PRNG creation and **not** copied) and one sets the generator state to a state array having a different length, the PRNG does **not** update the existing shared state and, instead, points to the newly provided state array. In order to synchronize PRNG output according to the new shared state array, the state array for **each** relevant PRNG must be **explicitly** set.
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- If PRNG state is "shared" and one sets the generator state to a state array of the same length, the PRNG state is updated (along with the state of all other PRNGs sharing the PRNG's state array).
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</section>
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<!-- /.notes -->
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<section class="examples">
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## Examples
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<!-- eslint no-undef: "error" -->
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```javascript
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var randu = require( '@stdlib/random/base/randu' );
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var seed;
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var rand;
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var i;
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// Generate pseudorandom numbers...
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for ( i = 0; i < 100; i++ ) {
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console.log( randu() );
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}
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// Create a new pseudorandom number generator...
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seed = 1234;
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rand = randu.factory({
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'seed': seed
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});
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for ( i = 0; i < 100; i++ ) {
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console.log( rand() );
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}
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// Create another pseudorandom number generator using a previous seed...
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rand = randu.factory({
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'seed': randu.seed
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});
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for ( i = 0; i < 100; i++ ) {
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console.log( rand() );
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}
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```
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</section>
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<!-- /.examples -->
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<section class="links">
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[@stdlib/random/base/mt19937]: https://www.npmjs.com/package/@stdlib/random/tree/main/base/mt19937
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[@stdlib/random/base/minstd]: https://www.npmjs.com/package/@stdlib/random/tree/main/base/minstd
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[@stdlib/random/base/minstd-shuffle]: https://www.npmjs.com/package/@stdlib/random/tree/main/base/minstd-shuffle
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</section>
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<!-- /.links -->
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