time-to-botec/js/node_modules/@stdlib/blas/base/sscal/docs/repl.txt

109 lines
3.0 KiB
Plaintext
Raw Normal View History

{{alias}}( N, alpha, x, stride )
Multiplies a single-precision floating-point vector `x` by a constant
`alpha`.
The `N` and `stride` parameters determine which elements in `x` are accessed
at runtime.
Indexing is relative to the first index. To introduce an offset, use typed
array views.
If `N <= 0` or `stride <= 0`, the function returns `x` unchanged.
Parameters
----------
N: integer
Number of indexed elements.
alpha: number
Constant.
x: Float32Array
Input array.
stride: integer
Index increment for `x`.
Returns
-------
x: Float32Array
Input array `x`.
Examples
--------
// Standard Usage:
> var x = new {{alias:@stdlib/array/float32}}( [ -2.0, 1.0, 3.0, -5.0, 4.0, -1.0, -3.0 ] );
> var alpha = 5.0;
> {{alias}}( x.length, alpha, x, 1 )
<Float32Array>[ -10.0, 5.0, 15.0, -25.0, 20.0, -5.0, -15.0 ]
// Using `N` and `stride` parameters:
> x = new {{alias:@stdlib/array/float32}}( [ -2.0, 1.0, 3.0, -5.0, 4.0, -1.0, -3.0 ] );
> var N = {{alias:@stdlib/math/base/special/floor}}( x.length / 2 );
> alpha = 5.0;
> var stride = 2;
> {{alias}}( N, alpha, x, stride )
<Float32Array>[ -10.0, 1.0, 15.0, -5.0, 20.0, -1.0, -3.0 ]
// Using view offsets:
> var x0 = new {{alias:@stdlib/array/float32}}( [ 1.0, -2.0, 3.0, -4.0, 5.0, -6.0 ] );
> var x1 = new {{alias:@stdlib/array/float32}}( x0.buffer, x0.BYTES_PER_ELEMENT*1 );
> N = {{alias:@stdlib/math/base/special/floor}}( x0.length / 2 );
> alpha = 5.0;
> stride = 2;
> {{alias}}( N, alpha, x1, stride )
<Float32Array>[ -10.0, 3.0, -20.0, 5.0, -30.0 ]
> x0
<Float32Array>[ 1.0, -10.0, 3.0, -20.0, 5.0, -30.0 ]
{{alias}}.ndarray( N, alpha, x, stride, offset )
Multiplies a single-precision floating-point vector `x` by a constant
`alpha` using alternative indexing semantics.
While typed array views mandate a view offset based on the underlying
buffer, the `offset` parameter supports indexing semantics based on a
starting index.
Parameters
----------
N: integer
Number of indexed elements.
alpha: number
Constant.
x: Float32Array
Input array.
stride: integer
Index increment for `x`.
offset: integer
Starting index of `x`.
Returns
-------
x: Float32Array
Input array `x`.
Examples
--------
// Standard Usage:
> var x = new {{alias:@stdlib/array/float32}}( [ -2.0, 1.0, 3.0, -5.0, 4.0, -1.0, -3.0 ] );
> var alpha = 5.0;
> {{alias}}.ndarray( x.length, alpha, x, 1, 0 )
<Float32Array>[ -10.0, 5.0, 15.0, -25.0, 20.0, -5.0, -15.0 ]
// Using an index offset:
> x = new {{alias:@stdlib/array/float32}}( [ 1.0, -2.0, 3.0, -4.0, 5.0, -6.0 ] );
> var N = {{alias:@stdlib/math/base/special/floor}}( x.length / 2 );
> alpha = 5.0;
> var stride = 2;
> {{alias}}.ndarray( N, alpha, x, stride, 1 )
<Float32Array>[ 1.0, -10.0, 3.0, -20.0, 5.0, -30.0 ]
See Also
--------