104 lines
2.5 KiB
JavaScript
104 lines
2.5 KiB
JavaScript
|
/**
|
||
|
* @license Apache-2.0
|
||
|
*
|
||
|
* Copyright (c) 2020 The Stdlib Authors.
|
||
|
*
|
||
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
||
|
* you may not use this file except in compliance with the License.
|
||
|
* You may obtain a copy of the License at
|
||
|
*
|
||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||
|
*
|
||
|
* Unless required by applicable law or agreed to in writing, software
|
||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
* See the License for the specific language governing permissions and
|
||
|
* limitations under the License.
|
||
|
*/
|
||
|
|
||
|
'use strict';
|
||
|
|
||
|
// MODULES //
|
||
|
|
||
|
var float64ToFloat32 = require( '@stdlib/number/float64/base/to-float32' );
|
||
|
|
||
|
|
||
|
// VARIABLES //
|
||
|
|
||
|
var M = 5;
|
||
|
|
||
|
|
||
|
// MAIN //
|
||
|
|
||
|
/**
|
||
|
* Computes the dot product of two single-precision floating-point vectors with extended accumulation.
|
||
|
*
|
||
|
* @param {PositiveInteger} N - number of values over which to compute the dot product
|
||
|
* @param {number} scalar - scalar constant to add to dot product
|
||
|
* @param {Float32Array} x - first input array
|
||
|
* @param {integer} strideX - `x` stride length
|
||
|
* @param {Float32Array} y - second input array
|
||
|
* @param {integer} strideY - `y` stride length
|
||
|
* @returns {number} dot product of `x` and `y`
|
||
|
*
|
||
|
* @example
|
||
|
* var Float32Array = require( '@stdlib/array/float32' );
|
||
|
*
|
||
|
* var x = new Float32Array( [ 4.0, 2.0, -3.0, 5.0, -1.0 ] );
|
||
|
* var y = new Float32Array( [ 2.0, 6.0, -1.0, -4.0, 8.0 ] );
|
||
|
*
|
||
|
* var z = sdsdot( x.length, 0.0, x, 1, y, 1 );
|
||
|
* // returns -5.0
|
||
|
*/
|
||
|
function sdsdot( N, scalar, x, strideX, y, strideY ) {
|
||
|
var dot;
|
||
|
var ix;
|
||
|
var iy;
|
||
|
var m;
|
||
|
var i;
|
||
|
|
||
|
dot = scalar;
|
||
|
if ( N <= 0 ) {
|
||
|
return float64ToFloat32( dot );
|
||
|
}
|
||
|
// Use unrolled loops if both strides are equal to `1`...
|
||
|
if ( strideX === 1 && strideY === 1 ) {
|
||
|
m = N % M;
|
||
|
|
||
|
// If we have a remainder, run a clean-up loop...
|
||
|
if ( m > 0 ) {
|
||
|
for ( i = 0; i < m; i++ ) {
|
||
|
dot += x[ i ] * y[ i ];
|
||
|
}
|
||
|
}
|
||
|
if ( N < M ) {
|
||
|
return float64ToFloat32( dot );
|
||
|
}
|
||
|
for ( i = m; i < N; i += M ) {
|
||
|
dot += ( x[i]*y[i] ) + ( x[i+1]*y[i+1] ) + ( x[i+2]*y[i+2] ) + ( x[i+3]*y[i+3] ) + ( x[i+4]*y[i+4] ); // eslint-disable-line max-len
|
||
|
}
|
||
|
return float64ToFloat32( dot );
|
||
|
}
|
||
|
if ( strideX < 0 ) {
|
||
|
ix = ( 1-N ) * strideX;
|
||
|
} else {
|
||
|
ix = 0;
|
||
|
}
|
||
|
if ( strideY < 0 ) {
|
||
|
iy = ( 1-N ) * strideY;
|
||
|
} else {
|
||
|
iy = 0;
|
||
|
}
|
||
|
for ( i = 0; i < N; i++ ) {
|
||
|
dot += x[ ix ] * y[ iy ];
|
||
|
ix += strideX;
|
||
|
iy += strideY;
|
||
|
}
|
||
|
return float64ToFloat32( dot );
|
||
|
}
|
||
|
|
||
|
|
||
|
// EXPORTS //
|
||
|
|
||
|
module.exports = sdsdot;
|