103 lines
2.6 KiB
JavaScript
103 lines
2.6 KiB
JavaScript
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/**
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* @license Apache-2.0
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*
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* Copyright (c) 2020 The Stdlib Authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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'use strict';
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// MODULES //
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var float64ToFloat32 = require( '@stdlib/number/float64/base/to-float32' );
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// VARIABLES //
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var M = 5;
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// MAIN //
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/**
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* Computes the dot product of two single-precision floating-point vectors with extended accumulation.
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*
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* @param {integer} N - number of values over which to compute the dot product
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* @param {number} scalar - scalar constant to add to dot product
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* @param {Float32Array} x - first input array
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* @param {integer} strideX - `x` stride length
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* @param {NonNegativeInteger} offsetX - starting index for `x`
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* @param {Float32Array} y - second input array
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* @param {integer} strideY - `y` stride length
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* @param {NonNegativeInteger} offsetY - starting index for `y`
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* @returns {number} dot product of `x` and `y`
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*
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* @example
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* var Float32Array = require( '@stdlib/array/float32' );
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*
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* var x = new Float32Array( [ 4.0, 2.0, -3.0, 5.0, -1.0 ] );
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* var y = new Float32Array( [ 2.0, 6.0, -1.0, -4.0, 8.0 ] );
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*
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* var z = sdsdot( x.length, 0.0, x, 1, 0, y, 1, 0 );
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* // returns -5.0
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*/
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function sdsdot( N, scalar, x, strideX, offsetX, y, strideY, offsetY ) {
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var dot;
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var ix;
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var iy;
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var m;
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var i;
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dot = scalar;
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if ( N <= 0 ) {
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return float64ToFloat32( dot );
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}
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ix = offsetX;
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iy = offsetY;
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// Use unrolled loops if both strides are equal to `1`...
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if ( strideX === 1 && strideY === 1 ) {
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m = N % M;
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// If we have a remainder, run a clean-up loop...
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if ( m > 0 ) {
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for ( i = 0; i < m; i++ ) {
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dot += x[ ix ] * y[ iy ];
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ix += 1;
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iy += 1;
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}
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}
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if ( N < M ) {
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return float64ToFloat32( dot );
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}
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for ( i = m; i < N; i += M ) {
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dot += ( x[ix]*y[iy] ) + ( x[ix+1]*y[iy+1] ) + ( x[ix+2]*y[iy+2] ) + ( x[ix+3]*y[iy+3] ) + ( x[ix+4]*y[iy+4] ); // eslint-disable-line max-len
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ix += M;
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iy += M;
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}
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return float64ToFloat32( dot );
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}
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for ( i = 0; i < N; i++ ) {
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dot += x[ ix ] * y[ iy ];
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ix += strideX;
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iy += strideY;
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}
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return float64ToFloat32( dot );
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}
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// EXPORTS //
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module.exports = sdsdot;
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