time-to-botec/squiggle/node_modules/@stdlib/math/base/special/fresnel/README.md

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@license Apache-2.0
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# fresnel
> Compute the [Fresnel integrals][fresnel-integral] S(x) and C(x).
<section class="intro">
The [Fresnel integrals][fresnel-integral] are defined as
<!-- <equation class="equation" label="eq:fresnel_integrals" align="center" raw="\begin{align} S(x) &= \int_0^x \sin\left(\frac{\pi}{2} t^2\right)\,\mathrm{d}t, \\ C(x) &= \int_0^x \cos\left(\frac{\pi}{2} t^2\right)\,\mathrm{d}t. \end{align}" alt="Fresnel integral"> -->
<div class="equation" align="center" data-raw-text="\begin{align} S(x) &amp;= \int_0^x \sin\left(\frac{\pi}{2} t^2\right)\,\mathrm{d}t, \\ C(x) &amp;= \int_0^x \cos\left(\frac{\pi}{2} t^2\right)\,\mathrm{d}t. \end{align}" data-equation="eq:fresnel_integrals">
<img src="https://cdn.jsdelivr.net/gh/stdlib-js/stdlib@591cf9d5c3a0cd3c1ceec961e5c49d73a68374cb/lib/node_modules/@stdlib/math/base/special/fresnel/docs/img/equation_fresnel_integrals.svg" alt="Fresnel integral">
<br>
</div>
<!-- </equation> -->
Some sources define the Fresnel integrals using t<sup>2</sup> for the argument of the sine and cosine. To get these functions, multiply the computed integrals by `√(π/2)` and multiply the argument `x` by `√(2/π)`.
</section>
<!-- /.intro -->
<section class="usage">
## Usage
```javascript
var fresnel = require( '@stdlib/math/base/special/fresnel' );
```
#### fresnel( \[out,] x )
Simultaneously computes the [Fresnel integrals][fresnel-integral] S(x) and C(x).
```javascript
var v = fresnel( 0.0 );
// returns [ ~0.0, ~0.0 ]
v = fresnel( 1.0 );
// returns [ ~0.438, ~0.780 ]
v = fresnel( Infinity );
// returns [ ~0.5, ~0.5 ]
v = fresnel( -Infinity );
// returns [ ~-0.5, ~-0.5 ]
v = fresnel( NaN );
// returns [ NaN, NaN ]
```
By default, the function returns the S(x) and C(x) as a two-element `array`. To avoid extra memory allocation, the function supports providing an output (destination) object.
```javascript
var Float64Array = require( '@stdlib/array/float64' );
var out = new Float64Array( 2 );
var v = fresnel( out, 0.0 );
// returns <Float64Array>[ ~0.0, ~0.0 ]
var bool = ( v === out );
// returns true
```
</section>
<!-- /.usage -->
<section class="examples">
## Examples
<!-- eslint no-undef: "error" -->
```javascript
var linspace = require( '@stdlib/array/linspace' );
var fresnel = require( '@stdlib/math/base/special/fresnel' );
var x = linspace( 0.0, 10.0, 100 );
var i;
for ( i = 0; i < x.length; i++ ) {
console.log( fresnel( x[ i ] ) );
}
```
</section>
<!-- /.examples -->
<section class="links">
[fresnel-integral]: https://en.wikipedia.org/wiki/Fresnel_integral
</section>
<!-- /.links -->