time-to-botec/squiggle/node_modules/@stdlib/stats/base/svarianceyc/lib/ndarray.js

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/**
* @license Apache-2.0
*
* Copyright (c) 2020 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
'use strict';
// MODULES //
var float64ToFloat32 = require( '@stdlib/number/float64/base/to-float32' );
// MAIN //
/**
* Computes the variance of a single-precision floating-point strided array using a one-pass algorithm proposed by Youngs and Cramer.
*
* ## Method
*
* - This implementation uses a one-pass algorithm, as proposed by Youngs and Cramer (1971).
*
* ## References
*
* - Youngs, Edward A., and Elliot M. Cramer. 1971. "Some Results Relevant to Choice of Sum and Sum-of-Product Algorithms." _Technometrics_ 13 (3): 65765. doi:[10.1080/00401706.1971.10488826](https://doi.org/10.1080/00401706.1971.10488826).
*
* @param {PositiveInteger} N - number of indexed elements
* @param {number} correction - degrees of freedom adjustment
* @param {Float32Array} x - input array
* @param {integer} stride - stride length
* @param {NonNegativeInteger} offset - starting index
* @returns {number} variance
*
* @example
* var Float32Array = require( '@stdlib/array/float32' );
* var floor = require( '@stdlib/math/base/special/floor' );
*
* var x = new Float32Array( [ 2.0, 1.0, 2.0, -2.0, -2.0, 2.0, 3.0, 4.0 ] );
* var N = floor( x.length / 2 );
*
* var v = svarianceyc( N, 1, x, 2, 1 );
* // returns 6.25
*/
function svarianceyc( N, correction, x, stride, offset ) {
var sum;
var ix;
var S;
var v;
var d;
var n;
var i;
n = N - correction;
if ( N <= 0 || n <= 0.0 ) {
return NaN;
}
if ( N === 1 || stride === 0 ) {
return 0.0;
}
sum = x[ offset ];
ix = offset + stride;
S = 0.0;
for ( i = 2; i <= N; i++ ) {
v = x[ ix ];
sum = float64ToFloat32( sum+v );
d = float64ToFloat32( float64ToFloat32( i*v ) - sum );
S = float64ToFloat32( S + float64ToFloat32( float64ToFloat32( float64ToFloat32( 1.0/(i*(i-1)) ) * d ) * d ) ); // eslint-disable-line max-len
ix += stride;
}
return float64ToFloat32( S/n );
}
// EXPORTS //
module.exports = svarianceyc;