time-to-botec/js/node_modules/@stdlib/stats/base/snanvariancewd/src/snanvariancewd.c

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/**
* @license Apache-2.0
*
* Copyright (c) 2020 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "stdlib/stats/base/snanvariancewd.h"
#include <stdint.h>
/**
* Computes the variance of a single-precision floating-point strided array ignoring `NaN` values and using Welford's algorithm.
*
* ## References
*
* - Welford, B. P. 1962. "Note on a Method for Calculating Corrected Sums of Squares and Products." _Technometrics_ 4 (3). Taylor & Francis: 41920. doi:[10.1080/00401706.1962.10490022](https://doi.org/10.1080/00401706.1962.10490022).
* - van Reeken, A. J. 1968. "Letters to the Editor: Dealing with Neely's Algorithms." _Communications of the ACM_ 11 (3): 14950. doi:[10.1145/362929.362961](https://doi.org/10.1145/362929.362961).
*
* @param N number of indexed elements
* @param correction degrees of freedom adjustment
* @param X input array
* @param stride stride length
* @return output value
*/
float stdlib_strided_snanvariancewd( const int64_t N, const float correction, const float *X, const int64_t stride ) {
float delta;
int64_t ix;
int64_t i;
double nc;
double n;
float M2;
float mu;
float v;
if ( N <= 0 ) {
return 0.0f / 0.0f; // NaN
}
if ( N == 1 || stride == 0 ) {
v = X[ 0 ];
if ( v == v && (double)N-(double)correction > 0.0 ) {
return 0.0f;
}
return 0.0f / 0.0f; // NaN
}
if ( stride < 0 ) {
ix = (1-N) * stride;
} else {
ix = 0;
}
M2 = 0.0f;
mu = 0.0f;
n = 0.0;
for ( i = 0; i < N; i++ ) {
v = X[ ix ];
if ( v == v ) {
delta = v - mu;
n += 1.0;
mu += (float)( (double)delta / n );
M2 += delta * ( v - mu );
}
ix += stride;
}
nc = n - (double)correction;
if ( nc <= 0.0 ) {
return 0.0f / 0.0f; // NaN
}
return (double)M2 / nc;
}