time-to-botec/squiggle/node_modules/@stdlib/utils/circular-buffer/README.md

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# Circular Buffer
> Circular buffer constructor.
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## Usage
```javascript
var circularBuffer = require( '@stdlib/utils/circular-buffer' );
```
#### circularBuffer( buffer )
Returns a new circular buffer instance.
```javascript
var buf = circularBuffer( 3 );
// returns <CircularBuffer>
```
The `buffer` argument may either be a integer which specifies the buffer size or an array-like object to use as the underlying buffer.
```javascript
var Float64Array = require( '@stdlib/array/float64' );
// Use a typed array as the underlying buffer:
var buf = circularBuffer( new Float64Array( 3 ) );
// returns <CircularBuffer>
```
##### buf.clear()
Clears a buffer.
```javascript
var buf = circularBuffer( 3 );
// returns <CircularBuffer>
// Add values to the buffer:
buf.push( 'foo' );
buf.push( 'bar' );
buf.push( 'beep' );
// Get the number of elements currently in the buffer:
var n = buf.count;
// returns 3
// Clear all buffer items:
buf.clear();
// Get the number of elements in the buffer:
n = buf.count;
// returns 0
```
##### buf.count
Returns the number of elements currently in the buffer.
```javascript
var buf = circularBuffer( 3 );
// returns <CircularBuffer>
// Add values to the buffer:
buf.push( 'foo' );
buf.push( 'bar' );
// Determine how many elements are in the buffer:
var n = buf.count;
// returns 2
```
##### buf.full
Returns a `boolean` indicating if a buffer is full.
```javascript
var buf = circularBuffer( 3 );
// returns <CircularBuffer>
// Add values to the buffer:
buf.push( 'foo' );
buf.push( 'bar' );
// Determine if the buffer is full:
var bool = buf.full;
// returns false
// Add another value to the buffer:
buf.push( 'beep' );
// Determine if the buffer is full:
bool = buf.full;
// returns true
```
##### buf.iterator( \[niters] )
Returns an iterator for iterating over a buffer. If an environment supports `Symbol.iterator`, the returned iterator is iterable.
```javascript
var buf = circularBuffer( 2 );
// Add values to the buffer:
buf.push( 'foo' );
buf.push( 'bar' );
buf.push( 'beep' );
buf.push( 'boop' );
// Create an iterator:
var it = buf.iterator();
// Iterate over the buffer...
var v = it.next().value;
// returns 'beep'
v = it.next().value;
// returns 'boop'
v = it.next().value;
// returns 'beep'
v = it.next().value;
// returns 'boop'
v = it.next().value;
// returns 'beep'
```
By default, provided a buffer is **full**, the method returns an infinite iterator. To limit the number of iterations, provide an `niters` argument.
```javascript
var buf = circularBuffer( 2 );
// Add values to the buffer:
buf.push( 'foo' );
buf.push( 'bar' );
buf.push( 'beep' );
buf.push( 'boop' );
// Create an iterator:
var it = buf.iterator( buf.length );
// Iterate over the buffer...
var v = it.next().value;
// returns 'beep'
v = it.next().value;
// returns 'boop'
var bool = it.next().done;
// returns true
```
A returned iterator does **not** iterate over partially full circular buffers.
```javascript
var buf = circularBuffer( 5 );
// Add values to the buffer:
buf.push( 'foo' );
buf.push( 'bar' );
// Create an iterator:
var it = buf.iterator();
// Determine if the buffer is full:
var bool = buf.full;
// returns false
// Iterate over the buffer...
bool = it.next().done;
// returns true
```
If iterating over a partially full circular buffer is necessary, use `buf.toArray()` and iterate over the returned array.
##### buf.length
Buffer length (capacity).
```javascript
var buf = circularBuffer( new Array( 3 ) );
// Get the buffer length:
var len = buf.length;
// returns 3
```
##### buf.push( value )
Adds a value to the buffer.
```javascript
var buf = circularBuffer( 3 );
// Fill the buffer...
var v = buf.push( 'foo' );
// returns undefined
v = buf.push( 'bar' );
// returns undefined
v = buf.push( 'beep' );
// returns undefined
// Now that the buffer is full, each push will cause a value to be removed:
v = buf.push( 'boop' );
// returns 'foo'
```
When a circular buffer is empty or partially full, this method returns `undefined`. Once a circular buffer is **full**, the method returns removed values.
##### buf.toArray()
Returns an array of buffer values.
```javascript
var buf = circularBuffer( 3 );
// Add values to the buffer:
buf.push( 'foo' );
buf.push( 'bar' );
buf.push( 'beep' );
buf.push( 'boop' );
// Get an array of buffer values:
var vals = buf.toArray();
// returns [ 'bar', 'beep', 'boop' ]
```
##### buf.toJSON()
Serializes a circular buffer as JSON.
```javascript
var buf = circularBuffer( 3 );
// Add values to the buffer:
buf.push( 'foo' );
buf.push( 'bar' );
buf.push( 'beep' );
buf.push( 'boop' );
// Serialize to JSON:
var o = buf.toJSON();
// returns { 'type': 'circular-buffer', 'length': 3, 'data': [ 'bar', 'beep', 'boop' ] }
```
**Note**: `JSON.stringify()` implicitly calls this method when stringifying a circular buffer instance.
</section>
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## Examples
<!-- eslint no-undef: "error" -->
```javascript
var circularBuffer = require( '@stdlib/utils/circular-buffer' );
var buf;
var v;
var i;
// Create a circular buffer capable of holding 5 elements:
buf = circularBuffer( 5 );
console.log( 'Buffer length: %s', buf.length );
// Continuously add values to the buffer...
for ( i = 0; i < 100; i++ ) {
v = buf.push( i );
console.log( 'Count: %d. Added value: %s. Removed value: %s.', buf.count, i, ( v === void 0 ) ? '(none)' : v );
}
```
</section>
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