107 lines
2.7 KiB
JavaScript
107 lines
2.7 KiB
JavaScript
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/**
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* @license Apache-2.0
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*
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* Copyright (c) 2020 The Stdlib Authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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'use strict';
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// MAIN //
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/**
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* Applies a quaternary callback to strided input array elements and assigns results to elements in a strided output array.
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*
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* @param {ArrayLikeObject<Collection>} arrays - array-like object containing four input arrays and one output array
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* @param {NonNegativeIntegerArray} shape - array-like object containing a single element, the number of indexed elements
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* @param {IntegerArray} strides - array-like object containing the stride lengths for the input and output arrays
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* @param {NonNegativeIntegerArray} offsets - array-like object containing the starting indices (i.e., index offsets) for the input and output arrays
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* @param {Callback} fcn - quaternary callback
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* @returns {void}
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*
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* @example
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* var Float64Array = require( '@stdlib/array/float64' );
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*
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* function add( x, y, z, w ) {
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* return x + y + z + w;
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* }
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*
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* var x = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
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* var y = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
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* var z = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
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* var w = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
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* var u = new Float64Array( x.length );
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*
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* var shape = [ x.length ];
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* var strides = [ 1, 1, 1, 1, 1 ];
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* var offsets = [ 0, 0, 0, 0, 0 ];
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*
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* quaternary( [ x, y, z, w, u ], shape, strides, offsets, add );
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*
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* console.log( u );
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* // => <Float64Array>[ 4.0, 8.0, 12.0, 16.0, 20.0 ]
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*/
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function quaternary( arrays, shape, strides, offsets, fcn ) {
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var sx;
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var sy;
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var sz;
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var sw;
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var su;
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var ix;
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var iy;
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var iz;
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var iw;
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var iu;
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var x;
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var y;
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var z;
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var w;
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var u;
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var N;
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var i;
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N = shape[ 0 ];
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if ( N <= 0 ) {
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return;
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}
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ix = offsets[ 0 ];
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iy = offsets[ 1 ];
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iz = offsets[ 2 ];
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iw = offsets[ 3 ];
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iu = offsets[ 4 ];
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sx = strides[ 0 ];
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sy = strides[ 1 ];
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sz = strides[ 2 ];
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sw = strides[ 3 ];
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su = strides[ 4 ];
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x = arrays[ 0 ];
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y = arrays[ 1 ];
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z = arrays[ 2 ];
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w = arrays[ 3 ];
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u = arrays[ 4 ];
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for ( i = 0; i < N; i++ ) {
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u[ iu ] = fcn( x[ ix ], y[ iy ], z[ iz ], w[ iw ] );
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ix += sx;
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iy += sy;
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iz += sz;
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iw += sw;
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iu += su;
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}
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}
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// EXPORTS //
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module.exports = quaternary;
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