/* * This file is part of espanso. * * Copyright (C) 2019-2021 Federico Terzi * * espanso is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * espanso is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with espanso. If not, see . */ #include "native.h" #include #include #include #include #include #include #define UNICODE #ifdef __MINGW32__ #ifndef WINVER #define WINVER 0x0606 #endif #define STRSAFE_NO_DEPRECATE #endif #include #include #include #include void inject_string(wchar_t *string) { std::wstring msg(string); std::vector vec; for (auto ch : msg) { INPUT input = {0}; input.type = INPUT_KEYBOARD; input.ki.dwFlags = KEYEVENTF_UNICODE; input.ki.wScan = ch; vec.push_back(input); input.ki.dwFlags |= KEYEVENTF_KEYUP; vec.push_back(input); } SendInput(vec.size(), vec.data(), sizeof(INPUT)); } void inject_separate_vkeys(int32_t *vkey_array, int32_t vkey_count) { std::vector vec; for (int i = 0; i < vkey_count; i++) { INPUT input = {0}; input.type = INPUT_KEYBOARD; input.ki.wScan = 0; input.ki.time = 0; input.ki.dwExtraInfo = 0; input.ki.wVk = vkey_array[i]; input.ki.dwFlags = 0; // 0 for key press vec.push_back(input); input.ki.dwFlags = KEYEVENTF_KEYUP; vec.push_back(input); } SendInput(vec.size(), vec.data(), sizeof(INPUT)); } void inject_vkeys_combination(int32_t *vkey_array, int32_t vkey_count) { std::vector vec; // First send the presses for (int i = 0; i < vkey_count; i++) { INPUT input = {0}; input.type = INPUT_KEYBOARD; input.ki.wScan = 0; input.ki.time = 0; input.ki.dwExtraInfo = 0; input.ki.wVk = vkey_array[i]; input.ki.dwFlags = 0; vec.push_back(input); } // Then the releases for (int i = (vkey_count - 1); i >= 0; i--) { INPUT input = {0}; input.type = INPUT_KEYBOARD; input.ki.wScan = 0; input.ki.time = 0; input.ki.dwExtraInfo = 0; input.ki.wVk = vkey_array[i]; input.ki.dwFlags = KEYEVENTF_KEYUP; vec.push_back(input); } SendInput(vec.size(), vec.data(), sizeof(INPUT)); } void inject_separate_vkeys_with_delay(int32_t *vkey_array, int32_t vkey_count, int32_t delay) { for (int i = 0; i < vkey_count; i++) { INPUT input = {0}; input.type = INPUT_KEYBOARD; input.ki.wScan = 0; input.ki.time = 0; input.ki.dwExtraInfo = 0; input.ki.wVk = vkey_array[i]; input.ki.dwFlags = 0; // 0 for key press SendInput(1, &input, sizeof(INPUT)); Sleep(delay); input.ki.dwFlags = KEYEVENTF_KEYUP; // KEYEVENTF_KEYUP for key release SendInput(1, &input, sizeof(INPUT)); Sleep(delay); } } void inject_vkeys_combination_with_delay(int32_t *vkey_array, int32_t vkey_count, int32_t delay) { // First send the presses for (int i = 0; i < vkey_count; i++) { INPUT input = {0}; input.type = INPUT_KEYBOARD; input.ki.wScan = 0; input.ki.time = 0; input.ki.dwExtraInfo = 0; input.ki.wVk = vkey_array[i]; input.ki.dwFlags = 0; SendInput(1, &input, sizeof(INPUT)); Sleep(delay); } // Then the releases for (int i = (vkey_count - 1); i >= 0; i--) { INPUT input = {0}; input.type = INPUT_KEYBOARD; input.ki.wScan = 0; input.ki.time = 0; input.ki.dwExtraInfo = 0; input.ki.wVk = vkey_array[i]; input.ki.dwFlags = KEYEVENTF_KEYUP; SendInput(1, &input, sizeof(INPUT)); Sleep(delay); } }