/*
* This file is part of espanso.
*
* Copyright (C) 2019-2021 Federico Terzi
*
* espanso is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* espanso is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with espanso. If not, see .
*/
#include "native.h"
#import
#import
int32_t info_get_title(char *buffer, int32_t buffer_size)
{
@autoreleasepool {
CFArrayRef windows = CGWindowListCopyWindowInfo(kCGWindowListExcludeDesktopElements | kCGWindowListOptionOnScreenOnly, kCGNullWindowID);
int32_t result = 0;
if (windows) {
for (NSDictionary *window in (NSArray *)windows) {
NSNumber *ownerPid = window[(id) kCGWindowOwnerPID];
NSRunningApplication *currentApp = [NSRunningApplication runningApplicationWithProcessIdentifier: [ownerPid intValue]];
if ([currentApp isActive]) {
NSString *name = window[(id) kCGWindowName];
if (name.length > 0) {
const char * title = [name UTF8String];
snprintf(buffer, buffer_size, "%s", title);
result = 1;
}
break;
}
}
CFRelease(windows);
}
}
return 0;
}
int32_t info_get_exec(char *buffer, int32_t buffer_size)
{
@autoreleasepool {
NSRunningApplication *frontApp = [[NSWorkspace sharedWorkspace] frontmostApplication];
NSString *bundlePath = [frontApp bundleURL].path;
const char * path = [bundlePath UTF8String];
snprintf(buffer, buffer_size, "%s", path);
}
return 1;
}
int32_t info_get_class(char *buffer, int32_t buffer_size)
{
@autoreleasepool {
NSRunningApplication *frontApp = [[NSWorkspace sharedWorkspace] frontmostApplication];
NSString *bundleId = frontApp.bundleIdentifier;
const char * bundle = [bundleId UTF8String];
snprintf(buffer, buffer_size, "%s", bundle);
}
return 1;
}