forked from personal/squiggle.c
stop using pow when possible
https://stackoverflow.com/questions/2940367/what-is-more-efficient-using-pow-to-square-or-just-multiply-it-with-itself
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@ -105,9 +105,9 @@ float sample_gamma(float alpha, uint64_t* seed)
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v = 1.0 + c * x;
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} while (v <= 0.0);
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v = pow(v, 3);
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v = v * v * v;
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u = sample_unit_uniform(seed);
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if (u < 1.0 - 0.0331 * pow(x, 4)) { // Condition 1
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if (u < 1.0 - 0.0331 * (x * x * x * x)) { // Condition 1
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// the 0.0331 doesn't inspire much confidence
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// however, this isn't the whole story
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// by knowing that Condition 1 implies condition 2
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@ -115,7 +115,7 @@ float sample_gamma(float alpha, uint64_t* seed)
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// i.e., of not using the logarithms
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return d * v;
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}
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if (log(u) < 0.5 * pow(x, 2) + d * (1.0 - v + log(v))) { // Condition 2
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if (log(u) < 0.5 * (x * x) + d * (1.0 - v + log(v))) { // Condition 2
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return d * v;
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}
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}
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@ -161,7 +161,8 @@ float array_std(float* array, int length)
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float mean = array_mean(array, length);
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float std = 0.0;
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for (int i = 0; i < length; i++) {
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std += pow(array[i] - mean, 2.0);
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std += (array[i] - mean);
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std *= std;
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}
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std = sqrt(std / length);
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return std;
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